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authorKurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>2025-07-17 00:28:42 -0400
committerGitHub <noreply@github.com>2025-07-17 00:28:42 -0400
commit74ac6e7b7a18c2ae969b08242a5919f903d294e2 (patch)
treee6d48b345c4933ea21a83ef6e2dc315ba9a990f3 /plugin.json
parente905b94fe5b40b438f2ce63caad90760fea7fc9a (diff)
downloadDecky-Framegen-74ac6e7b7a18c2ae969b08242a5919f903d294e2.tar.gz
Decky-Framegen-74ac6e7b7a18c2ae969b08242a5919f903d294e2.zip
v0.10.0 initial implementation of proper optiscaler nightly statically linked (#113)
* initial implementation of proper optiscaler nightly statically linked * default ini to nukems on mod dir install * description tweaks
Diffstat (limited to 'plugin.json')
-rw-r--r--plugin.json2
1 files changed, 1 insertions, 1 deletions
diff --git a/plugin.json b/plugin.json
index 426f835..125d5ad 100644
--- a/plugin.json
+++ b/plugin.json
@@ -5,7 +5,7 @@
"api_version": 1,
"publish": {
"tags": ["DLSS", "Framegen","upscaling","FSR"],
- "description": "Allows using FSR for upscaling and frame generation in games with DLSS support. Uses DLSS Enabler and Optiscaler.",
+ "description": "Allows using FSR for upscaling and frame generation in games with DLSS support. Uses the latest OptiScaler bleeding-edge build with static linking.",
"image": "https://raw.githubusercontent.com/xXJSONDeruloXx/Decky-Framegen/main/assets/decky_framegen.jpeg"
}
}