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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:38:53 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:38:53 -0400 |
| commit | bb35f18ccf17437ee484f92319da314164b4499b (patch) | |
| tree | 760035acac1371e82c3e3714c3bbcf9c3c9121ea /justfile | |
| parent | ef469a8036e3b3f129a753dad4cf04fad3ca92f7 (diff) | |
| download | Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.tar.gz Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.zip | |
chore: update OptiScaler to v0.9.0-final
- package.json: point remote_binary at official optiscaler/OptiScaler
v0.9 release (Optiscaler_0.9.0-final.20260401._AF.7z) with updated
sha256 hash; drop staging-repo pre11 URL
- main.py (_modify_optiscaler_ini): FGType was split into FGInput +
FGOutput in the final release INI; replace the old FGType=nukems
substitution with FGInput=nukems and FGOutput=nukems so defaults are
actually applied
- main.py (_manual_patch_directory_impl): copy D3D12_Optiscaler/
directory to the game folder (OptiScaler.ini explicitly requires it
next to the exe for FSR4/FidelityFX DX12 path)
- main.py (_manual_unpatch_directory_impl): remove D3D12_Optiscaler/
directory when cleaning a game folder
- fgmod.sh: cp -r D3D12_Optiscaler/ to game folder during launch-time
install, matching the per-game patch behaviour above
- Scrub stale pre3/pre4/pre11 references from comments throughout
Diffstat (limited to 'justfile')
0 files changed, 0 insertions, 0 deletions
