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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:38:53 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:38:53 -0400 |
| commit | bb35f18ccf17437ee484f92319da314164b4499b (patch) | |
| tree | 760035acac1371e82c3e3714c3bbcf9c3c9121ea /defaults | |
| parent | ef469a8036e3b3f129a753dad4cf04fad3ca92f7 (diff) | |
| download | Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.tar.gz Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.zip | |
chore: update OptiScaler to v0.9.0-final
- package.json: point remote_binary at official optiscaler/OptiScaler
v0.9 release (Optiscaler_0.9.0-final.20260401._AF.7z) with updated
sha256 hash; drop staging-repo pre11 URL
- main.py (_modify_optiscaler_ini): FGType was split into FGInput +
FGOutput in the final release INI; replace the old FGType=nukems
substitution with FGInput=nukems and FGOutput=nukems so defaults are
actually applied
- main.py (_manual_patch_directory_impl): copy D3D12_Optiscaler/
directory to the game folder (OptiScaler.ini explicitly requires it
next to the exe for FSR4/FidelityFX DX12 path)
- main.py (_manual_unpatch_directory_impl): remove D3D12_Optiscaler/
directory when cleaning a game folder
- fgmod.sh: cp -r D3D12_Optiscaler/ to game folder during launch-time
install, matching the per-game patch behaviour above
- Scrub stale pre3/pre4/pre11 references from comments throughout
Diffstat (limited to 'defaults')
| -rwxr-xr-x | defaults/assets/fgmod.sh | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh index fa36558..cffce14 100755 --- a/defaults/assets/fgmod.sh +++ b/defaults/assets/fgmod.sh @@ -146,6 +146,15 @@ else echo "⚠️ No plugins directory found in fgmod" fi +# === D3D12_Optiscaler Directory (required for FSR4/FidelityFX DX12 path) === +if [[ -d "$fgmod_path/D3D12_Optiscaler" ]]; then + echo "📦 Installing D3D12_Optiscaler directory" + cp -r "$fgmod_path/D3D12_Optiscaler" "$exe_folder_path/" || true + logger -t fgmod "📦 D3D12_Optiscaler directory installed to $exe_folder_path" +else + echo "⚠️ No D3D12_Optiscaler directory found in fgmod" +fi + # === Supporting Libraries === cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true @@ -159,7 +168,7 @@ cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true # === Nukem FG Mod Files (now in fgmod directory) === cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true -# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive +# Note: dlssg_to_fsr3.ini is not included in v0.9.0-final archive # === FakeNVAPI Files === # Remove legacy nvapi64.dll to avoid conflicts @@ -174,7 +183,7 @@ echo "📦 Installed fakenvapi.dll and fakenvapi.ini" # === Additional Support Files === # cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true -# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive +# Note: d3dcompiler_47.dll is not included in v0.9.0-final archive echo "✅ Installation completed successfully!" echo "📄 For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" |
