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| author | Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> | 2025-07-17 00:28:42 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-17 00:28:42 -0400 |
| commit | 74ac6e7b7a18c2ae969b08242a5919f903d294e2 (patch) | |
| tree | e6d48b345c4933ea21a83ef6e2dc315ba9a990f3 /defaults/assets/fgmod.sh | |
| parent | e905b94fe5b40b438f2ce63caad90760fea7fc9a (diff) | |
| download | Decky-Framegen-74ac6e7b7a18c2ae969b08242a5919f903d294e2.tar.gz Decky-Framegen-74ac6e7b7a18c2ae969b08242a5919f903d294e2.zip | |
v0.10.0 initial implementation of proper optiscaler nightly statically linked (#113)
* initial implementation of proper optiscaler nightly statically linked
* default ini to nukems on mod dir install
* description tweaks
Diffstat (limited to 'defaults/assets/fgmod.sh')
| -rwxr-xr-x | defaults/assets/fgmod.sh | 130 |
1 files changed, 67 insertions, 63 deletions
diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh index 026d546..134ded0 100755 --- a/defaults/assets/fgmod.sh +++ b/defaults/assets/fgmod.sh @@ -1,42 +1,41 @@ #!/usr/bin/env bash -set -x # Enable debugging -exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors +set -x +exec > >(tee -i /tmp/fgmod-install.log) 2>&1 error_exit() { - echo "$1" + echo "❌ $1" if [[ -n $STEAM_ZENITY ]]; then $STEAM_ZENITY --error --text "$1" else - zenity --error --text "$1" + zenity --error --text "$1" || echo "Zenity failed to display error" fi + logger -t fgmod "❌ ERROR: $1" exit 1 } -mod_path="/usr/share/fgmod" +# === CONFIG === +fgmod_path="$HOME/fgmod" +dll_name="${DLL:-dxgi.dll}" +preserve_ini="${PRESERVE_INI:-true}" -if [ "$#" -lt 1 ]; then - echo "Usage: $0 program [program_arguments...]" - exit 1 +# === Resolve Game Path === +if [[ "$#" -lt 1 ]]; then + error_exit "Usage: $0 program [program_arguments...]" fi -# One arg means the command is ran standalone +exe_folder_path="" if [[ $# -eq 1 ]]; then - if [[ "$1" == *.exe ]]; then - exe_folder_path=$(dirname "$1") - else - exe_folder_path=$1 - fi + [[ "$1" == *.exe ]] && exe_folder_path=$(dirname "$1") || exe_folder_path="$1" else for arg in "$@"; do if [[ "$arg" == *.exe ]]; then - # Special cases, only FG-supported games [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} - [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher - [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games + [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} + [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} @@ -46,65 +45,70 @@ else done fi -# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found -if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then - echo "Trying the path from STEAM_COMPAT_INSTALL_PATH" - exe_folder_path=${STEAM_COMPAT_INSTALL_PATH} -fi +[[ -z "$exe_folder_path" && -n "$STEAM_COMPAT_INSTALL_PATH" ]] && exe_folder_path="$STEAM_COMPAT_INSTALL_PATH" -# Check for UE games if [[ -d "$exe_folder_path/Engine" ]]; then - ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) - exe_folder_path=$(dirname "$ue_exe_path") + ue_exe=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + exe_folder_path=$(dirname "$ue_exe") fi -if [[ -d $exe_folder_path ]]; then - if [[ ! -w $exe_folder_path ]]; then - error_exit "No write permission to the game folder!" - fi +[[ ! -d "$exe_folder_path" ]] && error_exit "❌ Could not resolve game directory!" +[[ ! -w "$exe_folder_path" ]] && error_exit "🛑 No write permission to the game folder!" - original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll") +logger -t fgmod "🟢 Target directory: $exe_folder_path" +logger -t fgmod "🧩 Using DLL name: $dll_name" +logger -t fgmod "📄 Preserve INI: $preserve_ini" - # Assume that the mod is not installed when dlss-enabler.dll is not present - if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then - [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.' - for dll in "${original_dlls[@]}"; do - if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then - mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null - fi - done - fi +# === Cleanup Old Injectors === +rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} - cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" || - error_exit "Couldn't copy the uninstaller!" +# === Optional: Backup Original DLLs === +original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll" "nvapi64.dll" "amdxcffx64.dll") +for dll in "${original_dlls[@]}"; do + [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b" +done - cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" && - cp -f "$mod_path/dxgi.dll" "$exe_folder_path" && - cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" || - error_exit "Couldn't copy DLSS Enabler files!" +# === Core Install === +if [[ -f "$fgmod_path/renames/$dll_name" ]]; then + echo "✅ Using pre-renamed $dll_name" + cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "❌ Failed to copy $dll_name" +else + echo "⚠️ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" + cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "❌ Failed to copy OptiScaler.dll as $dll_name" +fi - # File is not preset on Nvidia installs so will fail on some setups on purpose - cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null +# === OptiScaler.ini Handling === +if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then + echo "📄 Preserving existing OptiScaler.ini (user settings retained)" + logger -t fgmod "📄 Existing OptiScaler.ini preserved in $exe_folder_path" +else + echo "📄 Installing OptiScaler.ini from plugin defaults" + cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "❌ Failed to copy OptiScaler.ini" + logger -t fgmod "📄 OptiScaler.ini installed to $exe_folder_path" +fi - cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" || - error_exit "Couldn't copy _nvngx.dll!" +# === Supporting Libraries === +cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true - cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" && - cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" || - error_exit "Couldn't copy dlssg-to-fsr3!" +# === Nukem FG Mod Files (now in fgmod directory) === +cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/dlssg_to_fsr3.ini" "$exe_folder_path/" || true +cp -f "$fgmod_path/nvapi64.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true +cp -f "$fgmod_path/amdxcffx64.dll" "$exe_folder_path/" || true - cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" && - cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" && - cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" && - cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" || - error_exit "Couldn't copy Optiscaler files!" +# === Additional Support Files === +cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true - cp -n "$mod_path/nvngx.ini" "$exe_folder_path" - cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path" -else - error_exit "Path doesn't exist!" -fi +echo "✅ Installation completed successfully!" +echo "📄 For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" +echo "📄 For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" +logger -t fgmod "🟢 Installation completed successfully for $exe_folder_path" +# === Execute original command === if [[ $# -gt 1 ]]; then # Log to both file and system journal logger -t fgmod "==================" @@ -119,7 +123,7 @@ if [[ $# -gt 1 ]]; then # Execute the original command export SteamDeck=0 export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" - "$@" + exec "$@" else echo "Done!" echo "----------------------------------------" |
