summaryrefslogtreecommitdiff
path: root/defaults/assets/fgmod.sh
diff options
context:
space:
mode:
authorxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:38:53 -0400
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:38:53 -0400
commitbb35f18ccf17437ee484f92319da314164b4499b (patch)
tree760035acac1371e82c3e3714c3bbcf9c3c9121ea /defaults/assets/fgmod.sh
parentef469a8036e3b3f129a753dad4cf04fad3ca92f7 (diff)
downloadDecky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.tar.gz
Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.zip
chore: update OptiScaler to v0.9.0-final
- package.json: point remote_binary at official optiscaler/OptiScaler v0.9 release (Optiscaler_0.9.0-final.20260401._AF.7z) with updated sha256 hash; drop staging-repo pre11 URL - main.py (_modify_optiscaler_ini): FGType was split into FGInput + FGOutput in the final release INI; replace the old FGType=nukems substitution with FGInput=nukems and FGOutput=nukems so defaults are actually applied - main.py (_manual_patch_directory_impl): copy D3D12_Optiscaler/ directory to the game folder (OptiScaler.ini explicitly requires it next to the exe for FSR4/FidelityFX DX12 path) - main.py (_manual_unpatch_directory_impl): remove D3D12_Optiscaler/ directory when cleaning a game folder - fgmod.sh: cp -r D3D12_Optiscaler/ to game folder during launch-time install, matching the per-game patch behaviour above - Scrub stale pre3/pre4/pre11 references from comments throughout
Diffstat (limited to 'defaults/assets/fgmod.sh')
-rwxr-xr-xdefaults/assets/fgmod.sh13
1 files changed, 11 insertions, 2 deletions
diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh
index fa36558..cffce14 100755
--- a/defaults/assets/fgmod.sh
+++ b/defaults/assets/fgmod.sh
@@ -146,6 +146,15 @@ else
echo "⚠️ No plugins directory found in fgmod"
fi
+# === D3D12_Optiscaler Directory (required for FSR4/FidelityFX DX12 path) ===
+if [[ -d "$fgmod_path/D3D12_Optiscaler" ]]; then
+ echo "📦 Installing D3D12_Optiscaler directory"
+ cp -r "$fgmod_path/D3D12_Optiscaler" "$exe_folder_path/" || true
+ logger -t fgmod "📦 D3D12_Optiscaler directory installed to $exe_folder_path"
+else
+ echo "⚠️ No D3D12_Optiscaler directory found in fgmod"
+fi
+
# === Supporting Libraries ===
cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true
cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true
@@ -159,7 +168,7 @@ cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true
# === Nukem FG Mod Files (now in fgmod directory) ===
cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true
-# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive
+# Note: dlssg_to_fsr3.ini is not included in v0.9.0-final archive
# === FakeNVAPI Files ===
# Remove legacy nvapi64.dll to avoid conflicts
@@ -174,7 +183,7 @@ echo "📦 Installed fakenvapi.dll and fakenvapi.ini"
# === Additional Support Files ===
# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true
-# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive
+# Note: d3dcompiler_47.dll is not included in v0.9.0-final archive
echo "✅ Installation completed successfully!"
echo "📄 For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%"