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authorGrimbakor <davidstur@gmail.com>2025-01-30 17:11:32 +0000
committerGitHub <noreply@github.com>2025-01-30 12:11:32 -0500
commit00d16976e6ff5257066c24fe819d479f324db215 (patch)
treec5587c9c9e52f90fef22d050543162111bbacb14 /defaults/assets/fgmod-uninstaller.sh
parent13de57fb692ac9f15646ece6d25a33fe936beb4f (diff)
downloadDecky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.tar.gz
Decky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.zip
* Move assets/ to defaults/assets so .vscode/build.sh and decky-cli packages correctly (#28)v0.5.0-Bundled
* Changed all paths to use environment variables from decky as base paths * Remove alwaysRender from front-end so setInterval does not run in the background during a game session
Diffstat (limited to 'defaults/assets/fgmod-uninstaller.sh')
-rwxr-xr-xdefaults/assets/fgmod-uninstaller.sh105
1 files changed, 105 insertions, 0 deletions
diff --git a/defaults/assets/fgmod-uninstaller.sh b/defaults/assets/fgmod-uninstaller.sh
new file mode 100755
index 0000000..7bff63a
--- /dev/null
+++ b/defaults/assets/fgmod-uninstaller.sh
@@ -0,0 +1,105 @@
+#!/usr/bin/env bash
+
+set -x # Enable debugging
+exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors
+
+error_exit() {
+ echo "$1"
+ if [[ -n $STEAM_ZENITY ]]; then
+ $STEAM_ZENITY --error --text "$1"
+ else
+ zenity --error --text "$1"
+ fi
+ exit 1
+}
+
+if [ "$#" -lt 1 ]; then
+ echo "Usage: $0 program [program_arguments...]"
+ exit 1
+fi
+
+game_path=""
+mod_path="/usr/share/fgmod"
+
+# Locate the game folder based on the first argument
+if [[ "$1" == *.exe ]]; then
+ exe_folder_path=$(dirname "$1")
+else
+ for arg in "$@"; do
+ if [[ "$arg" == *.exe ]]; then
+ # Handle special cases for specific games
+ [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
+ [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
+ [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe}
+ [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe}
+ [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
+ [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
+ [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
+ exe_folder_path=$(dirname "$arg")
+ break
+ fi
+ done
+fi
+
+# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
+if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
+ exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
+fi
+
+# Check for Unreal Engine game paths
+if [[ -d "$exe_folder_path/Engine" ]]; then
+ ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
+ exe_folder_path=$(dirname "$ue_exe_path")
+fi
+
+# Verify the game folder exists
+if [[ ! -d $exe_folder_path ]]; then
+ error_exit "Unable to locate the game folder. Ensure the game is installed and the path is correct."
+fi
+
+# Avoid operating on the uninstaller's own directory
+script_dir=$(dirname "$(realpath "$0")")
+if [[ "$(realpath "$exe_folder_path")" == "$script_dir" ]]; then
+ error_exit "The target directory matches the script's directory. Aborting to prevent accidental deletion."
+fi
+
+# Change to the game directory
+cd "$exe_folder_path" || error_exit "Failed to change directory to $exe_folder_path"
+
+# Verify current directory before proceeding
+if [[ "$(pwd)" != "$exe_folder_path" ]]; then
+ error_exit "Unexpected working directory: $(pwd)"
+fi
+
+# Log the resolved exe_folder_path for debugging
+echo "Resolved exe_folder_path: $exe_folder_path" >> /tmp/fgmod-uninstaller.log
+
+# Perform uninstallation
+rm -f "dlss-enabler.dll" "dxgi.dll" "nvngx-wrapper.dll" "_nvngx.dll"
+rm -f "dlssg_to_fsr3_amd_is_better.dll" "dlssg_to_fsr3_amd_is_better-3.0.dll"
+rm -f "dlss-enabler-upscaler.dll" "nvngx.ini" "libxess.dll"
+rm -f "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll"
+rm -f "nvapi64.dll" "fakenvapi.ini" "OptiScaler.log"
+rm -f "dlss-enabler.log" "dlssg_to_fsr3.log" "fakenvapi.log"
+
+# Restore original DLLs if they exist
+mv -f "libxess.dll.b" "libxess.dll" 2>/dev/null
+mv -f "d3dcompiler_47.dll.b" "d3dcompiler_47.dll" 2>/dev/null
+mv -f "amd_fidelityfx_dx12.dll.b" "amd_fidelityfx_dx12.dll" 2>/dev/null
+mv -f "amd_fidelityfx_vk.dll.b" "amd_fidelityfx_vk.dll" 2>/dev/null
+
+# Self-remove uninstaller (now optional for safety)
+echo "Uninstaller self-removal skipped for safety. Remove manually if needed."
+
+echo "fgmod removed from this game."
+
+if [[ $# -gt 1 ]]; then
+ echo "Launching the game..."
+ export SteamDeck=0
+ export WINEDLLOVERRIDES="${WINEDLLOVERRIDES},dxgi=n,b"
+ exec "$@"
+else
+ echo "Uninstallation complete. No game specified to run."
+fi \ No newline at end of file