summaryrefslogtreecommitdiff
path: root/backend/patcher.py
diff options
context:
space:
mode:
authorxXJsonDeruloXx <danielhimebauch@gmail.com>2026-08-01 15:14:09 -0400
committerxXJsonDeruloXx <danielhimebauch@gmail.com>2026-08-01 15:14:09 -0400
commitcc5eb55dbe02d65910c5278a375d0d5640374208 (patch)
tree522764d808b097e69a2398cb2db7e0cd09167353 /backend/patcher.py
parent02521a797e195b331af1778cd7bc854d3a396ead (diff)
downloadDecky-Framegen-cc5eb55dbe02d65910c5278a375d0d5640374208.tar.gz
Decky-Framegen-cc5eb55dbe02d65910c5278a375d0d5640374208.zip
fix package layout for Decky runtime modulessafe-patch-refactor
Diffstat (limited to 'backend/patcher.py')
-rw-r--r--backend/patcher.py685
1 files changed, 0 insertions, 685 deletions
diff --git a/backend/patcher.py b/backend/patcher.py
deleted file mode 100644
index 59d08f1..0000000
--- a/backend/patcher.py
+++ /dev/null
@@ -1,685 +0,0 @@
-"""Patch ownership, safe cleanup, and Steam-game operations."""
-
-import os
-import shutil
-from datetime import datetime, timezone
-from pathlib import Path
-from typing import Callable
-
-from . import config
-from .assets import (
- BACKUP_DIRECTORY_NAME,
- FRAMEGEN_BACKENDS,
- FSR4_UPSCALER_FILENAME,
- INJECTOR_FILENAMES,
- MARKER_FILENAME,
- MANIFEST_SCHEMA_VERSION,
- RESTORABLE_BACKUP_FILES,
- SUPPORT_FILES,
- VALID_DLL_NAMES,
- VARIANT_EXTRA_FILENAMES,
-)
-from .bundle import BundleManager
-from .files import file_sha256, files_match, read_json, write_json
-from .steam import SteamLibrary
-
-
-Logger = Callable[[str], None]
-
-
-class PatchManager:
- def __init__(self, home: Path, bundle: BundleManager, steam: SteamLibrary, logger: Logger):
- self.home = home
- self.bundle = bundle
- self.steam = steam
- self.logger = logger
-
- def _log(self, message: str) -> None:
- self.logger(f"[Framegen] {message}")
-
- @staticmethod
- def _relative_path(root: Path, path: Path) -> str:
- return path.resolve().relative_to(root.resolve()).as_posix()
-
- def _safe_path(self, root: Path, value: str | Path) -> Path:
- candidate = Path(value)
- if candidate.is_absolute():
- resolved = candidate.resolve()
- else:
- resolved = (root / candidate).resolve()
- try:
- resolved.relative_to(root.resolve())
- except ValueError as exc:
- raise ValueError(f"Path escapes patch directory: {value}") from exc
- return resolved
-
- def _read_marker(self, marker_path: Path) -> dict:
- return read_json(marker_path)
-
- def _find_marker(self, install_root: Path, appid: str | None = None) -> Path | None:
- if not install_root.exists():
- return None
- try:
- markers = sorted(path for path in install_root.rglob(MARKER_FILENAME) if path.is_file())
- except OSError:
- return None
- for marker in markers:
- metadata = self._read_marker(marker)
- if appid is None or str(metadata.get("appid")) == str(appid):
- return marker
- return None
-
- def _marker_target(self, marker_path: Path, metadata: dict) -> Path:
- target_value = metadata.get("target_relative") or metadata.get("target_dir") or str(marker_path.parent)
- target = self._safe_path(marker_path.parent, target_value)
- if not target.is_dir():
- raise FileNotFoundError(f"Patch target directory does not exist: {target}")
- return target
-
- def _bundle_source_for_proxy(self, variant: str, dll_name: str) -> Path:
- candidates = [
- self.bundle.variant_proxy_path(variant, dll_name),
- self.bundle.variant_injector_path(variant),
- self.bundle.fgmod_path / "renames" / dll_name,
- self.bundle.fgmod_path / "OptiScaler.dll",
- ]
- for candidate in candidates:
- if candidate and candidate.exists():
- return candidate
- raise FileNotFoundError(f"No injector source found for {dll_name}")
-
- def _copy_plan(self, target_dir: Path, variant: str) -> list[tuple[str, Path]]:
- plan: list[tuple[str, Path]] = []
- # The proxy is the only file selected by the user; all other files are bundle-owned.
- plan.append(("__proxy__", self._bundle_source_for_proxy(variant, "dxgi.dll")))
- for filename in SUPPORT_FILES:
- source = self.bundle.fgmod_path / filename
- if source.is_file():
- plan.append((filename, source))
- upscaler = self.bundle.variant_path(variant)
- if upscaler.is_file():
- plan.append((FSR4_UPSCALER_FILENAME, upscaler))
- for extra in self.bundle.variant_extra_files(variant):
- source = self.bundle.variant_extra_path(variant, extra["name"])
- if source.is_file():
- plan.append((extra["name"], source))
-
- for source_root, relative_root in (
- (self.bundle.fgmod_path / "plugins", Path("plugins")),
- (self.bundle.fgmod_path / "D3D12_Optiscaler", Path("D3D12_Optiscaler")),
- ):
- if not source_root.is_dir():
- continue
- for source in sorted(path for path in source_root.rglob("*") if path.is_file()):
- plan.append(((relative_root / source.relative_to(source_root)).as_posix(), source))
- return plan
-
- def _backup_destination(self, target_dir: Path, relative: str, source: Path, force: bool = False) -> str | None:
- destination = self._safe_path(target_dir, relative)
- if not destination.exists():
- return None
- if destination.is_dir():
- raise IsADirectoryError(f"Patch destination is a directory: {destination}")
- if not force and files_match(destination, source):
- return None
-
- if relative in RESTORABLE_BACKUP_FILES:
- legacy_backup = destination.with_name(destination.name + ".b")
- if not legacy_backup.exists():
- shutil.copy2(destination, legacy_backup)
- elif not files_match(legacy_backup, destination):
- raise RuntimeError(f"Refusing to overwrite an existing backup: {legacy_backup}")
- return self._relative_path(target_dir, legacy_backup)
-
- backup = target_dir / BACKUP_DIRECTORY_NAME / relative
- backup.parent.mkdir(parents=True, exist_ok=True)
- if backup.exists():
- if not files_match(backup, destination):
- raise RuntimeError(f"Refusing to overwrite an existing backup: {backup}")
- else:
- shutil.copy2(destination, backup)
- return self._relative_path(target_dir, backup)
-
- def _cleanup_empty_directories(self, target_dir: Path, managed_files: list[str]) -> None:
- directories = sorted(
- {self._safe_path(target_dir, path).parent for path in managed_files},
- key=lambda path: len(path.parts),
- reverse=True,
- )
- for directory in directories:
- if directory == target_dir:
- continue
- try:
- directory.rmdir()
- except OSError:
- pass
- backup_dir = target_dir / BACKUP_DIRECTORY_NAME
- try:
- backup_dir.rmdir()
- except OSError:
- pass
-
- def _rollback(
- self,
- target_dir: Path,
- managed: list[dict],
- backups: list[dict],
- ) -> None:
- for entry in reversed(managed):
- try:
- path = self._safe_path(target_dir, entry["path"])
- backup = next((item["backup"] for item in backups if item["path"] == entry["path"]), None)
- if backup:
- backup_path = self._safe_path(target_dir, backup)
- if backup_path.exists():
- if path.exists():
- path.unlink()
- shutil.move(backup_path, path)
- elif path.exists() and entry.get("sha256") == file_sha256(path):
- path.unlink()
- except (OSError, ValueError):
- continue
- self._cleanup_empty_directories(target_dir, [entry["path"] for entry in managed])
-
- def _patch_directory(
- self,
- target_dir: Path,
- dll_name: str,
- variant: str,
- framegen_backend: str,
- *,
- appid: str,
- game_name: str,
- original_launch_options: str,
- previous_variant: str | None = None,
- ) -> dict:
- if dll_name not in VALID_DLL_NAMES:
- return {"status": "error", "message": f"Invalid proxy DLL name: {dll_name}"}
- if not self.bundle.fgmod_path.exists() or not (self.bundle.fgmod_path / "OptiScaler.dll").exists():
- return {"status": "error", "message": "OptiScaler bundle not installed. Run Install first."}
-
- variant = self.bundle.selected_variant(variant)
- framegen_backend = self.bundle.selected_backend(framegen_backend)
- previous_marker = target_dir / MARKER_FILENAME
- if previous_marker.exists():
- return {"status": "error", "message": f"Patch marker already exists in {target_dir}; clean it up before patching."}
- variant_overrides = self.bundle.variant_config_overrides(variant)
- if previous_variant == "rdna2-valve-411-pre10" and variant != previous_variant:
- variant_overrides.setdefault("FSR.Fsr4ForceModel", "auto")
- variant_overrides.setdefault("Plugins.LoadCustomAmdxc64OnRdna2", "false")
-
- managed: list[dict] = []
- backups: list[dict] = []
- try:
- plan = self._copy_plan(target_dir, variant)
- proxy_source = self._bundle_source_for_proxy(variant, dll_name)
- plan[0] = (dll_name, proxy_source)
- config_path = target_dir / "OptiScaler.ini"
- if config_path.exists():
- plan.append(("OptiScaler.ini", config_path))
- elif (self.bundle.fgmod_path / "OptiScaler.ini").exists():
- plan.append(("OptiScaler.ini", self.bundle.fgmod_path / "OptiScaler.ini"))
-
- for relative, source in plan:
- destination = self._safe_path(target_dir, relative)
- if not source.is_file():
- continue
- backup = self._backup_destination(
- target_dir,
- relative,
- source,
- # Preserve every pre-existing destination. Identical bytes do
- # not prove that a file belongs to this plugin.
- force=destination.exists(),
- )
- if backup:
- backups.append({
- "path": relative,
- "backup": backup,
- "sha256": file_sha256(self._safe_path(target_dir, backup)),
- })
- destination.parent.mkdir(parents=True, exist_ok=True)
- if destination.resolve() != source.resolve():
- shutil.copy2(source, destination)
- managed.append({
- "path": relative,
- "sha256": file_sha256(destination),
- "source_sha256": file_sha256(source),
- })
-
- if config_path.exists() and not config.configure(
- config_path,
- framegen_backend,
- variant_overrides=variant_overrides,
- logger=self.logger,
- ):
- raise RuntimeError("Could not update OptiScaler.ini")
- config_entry = next((entry for entry in managed if entry["path"] == "OptiScaler.ini"), None)
- if config_entry:
- config_entry["sha256"] = file_sha256(config_path)
-
- payload = {
- "schema_version": MANIFEST_SCHEMA_VERSION,
- "appid": str(appid),
- "game_name": game_name,
- "dll_name": dll_name,
- "target_dir": str(target_dir),
- "target_relative": ".",
- "original_launch_options": original_launch_options,
- "backed_up_files": [item["path"] for item in backups],
- "backups": backups,
- "managed_files": managed,
- "managed_directories": sorted({str(Path(item["path"]).parent) for item in managed if Path(item["path"]).parent != Path(".")}),
- "optiscaler_version": self.bundle.fgmod_version(),
- "fsr4_variant": variant,
- "fsr4_variant_label": self.bundle.variant_info(variant)["label"],
- "fsr4_upscaler_sha256": file_sha256(target_dir / FSR4_UPSCALER_FILENAME) if (target_dir / FSR4_UPSCALER_FILENAME).exists() else None,
- "framegen_backend": framegen_backend,
- "framegen_backend_label": FRAMEGEN_BACKENDS[framegen_backend],
- "patched_at": datetime.now(timezone.utc).isoformat(),
- }
- # The marker is written last, so an interrupted copy is never advertised as a complete patch.
- write_json(previous_marker, payload)
- return {
- "status": "success",
- "message": f"OptiScaler files copied to {target_dir} using {self.bundle.variant_info(variant)['label']}",
- "fsr4_variant": variant,
- "fsr4_variant_label": self.bundle.variant_info(variant)["label"],
- "fsr4_upscaler_sha256": payload["fsr4_upscaler_sha256"],
- "optiscaler_version": payload["optiscaler_version"],
- "framegen_backend": framegen_backend,
- }
- except (OSError, RuntimeError, ValueError) as exc:
- self._rollback(target_dir, managed, backups)
- self._log(f"Patch failed for {target_dir}: {exc}")
- return {"status": "error", "message": f"Patch failed: {exc}"}
-
- def _managed_entries(self, target_dir: Path, metadata: dict) -> tuple[list[tuple[dict, Path]], list[str]]:
- entries: list[tuple[dict, Path]] = []
- errors: list[str] = []
- for entry in metadata.get("managed_files", []):
- if not isinstance(entry, dict) or not entry.get("path"):
- errors.append("Patch marker contains an invalid managed file entry.")
- continue
- try:
- path = self._safe_path(target_dir, entry["path"])
- except ValueError as exc:
- errors.append(str(exc))
- continue
- expected = str(entry.get("sha256") or "")
- if not expected:
- errors.append(f"Patch marker has no hash for {entry['path']}.")
- elif path.exists() and (not path.is_file() or file_sha256(path).lower() != expected.lower()):
- errors.append(f"Refusing to remove modified managed file: {path}")
- entries.append((entry, path))
- return entries, errors
-
- def _restore_backups(self, target_dir: Path, metadata: dict) -> list[str]:
- restored: list[str] = []
- for item in metadata.get("backups", []):
- if not isinstance(item, dict) or not item.get("path") or not item.get("backup"):
- raise ValueError("Patch marker contains an invalid backup entry.")
- path = self._safe_path(target_dir, item["path"])
- backup = self._safe_path(target_dir, item["backup"])
- if not backup.exists():
- continue
- if not backup.is_file():
- raise ValueError(f"Patch backup is not a file: {backup}")
- expected = str(item.get("sha256") or "")
- if expected and file_sha256(backup).lower() != expected.lower():
- raise RuntimeError(f"Refusing to restore a modified backup: {backup}")
- if path.exists():
- raise RuntimeError(f"Refusing to overwrite a file while restoring backup: {path}")
- path.parent.mkdir(parents=True, exist_ok=True)
- shutil.move(backup, path)
- restored.append(str(item["path"]))
-
- # Older releases used ``name.b`` backups and listed only their base names.
- for raw_name in metadata.get("backed_up_files", []):
- name = Path(str(raw_name)).name
- if name not in RESTORABLE_BACKUP_FILES:
- continue
- original = self._safe_path(target_dir, name)
- backup = self._safe_path(target_dir, name + ".b")
- if backup.exists() and not original.exists():
- shutil.move(backup, original)
- restored.append(name)
- return restored
-
- def _validate_backups(self, target_dir: Path, metadata: dict) -> None:
- for item in metadata.get("backups", []):
- if not isinstance(item, dict) or not item.get("path") or not item.get("backup"):
- raise ValueError("Patch marker contains an invalid backup entry.")
- self._safe_path(target_dir, item["path"])
- backup = self._safe_path(target_dir, item["backup"])
- if not backup.exists():
- continue
- if not backup.is_file():
- raise ValueError(f"Patch backup is not a file: {backup}")
- expected = str(item.get("sha256") or "")
- if expected and file_sha256(backup).lower() != expected.lower():
- raise RuntimeError(f"Refusing to restore a modified backup: {backup}")
-
- def _legacy_owned_paths(self, target_dir: Path, metadata: dict) -> list[Path]:
- paths: list[Path] = []
- for entry in metadata.get("managed_files", []):
- if isinstance(entry, dict) and entry.get("path"):
- try:
- paths.append(self._safe_path(target_dir, entry["path"]))
- except ValueError:
- continue
-
- variant = self.bundle.normalize_variant(metadata.get("fsr4_variant"))
- proxy_sources = [
- self.bundle.fgmod_path / "OptiScaler.dll",
- self.bundle.fgmod_path / "renames",
- self.bundle.variant_dir(variant) / "renames",
- ]
- for filename in INJECTOR_FILENAMES:
- target = target_dir / filename
- if not target.is_file():
- continue
- matches_bundle = False
- for source in proxy_sources:
- candidate = source if source.is_file() and source.name == filename else source / filename
- if candidate.is_file() and files_match(target, candidate):
- matches_bundle = True
- break
- if matches_bundle:
- paths.append(target)
- for filename in SUPPORT_FILES + VARIANT_EXTRA_FILENAMES + [FSR4_UPSCALER_FILENAME]:
- target = target_dir / filename
- if target.is_file() and self.bundle.is_managed_support_file(target):
- paths.append(target)
- for relative in (Path("plugins/OptiPatcher.asi"),):
- target = target_dir / relative
- source = self.bundle.fgmod_path / relative
- if target.is_file() and source.is_file() and files_match(target, source):
- paths.append(target)
- d3d12_source = self.bundle.fgmod_path / "D3D12_Optiscaler"
- d3d12_target = target_dir / "D3D12_Optiscaler"
- if d3d12_source.is_dir() and d3d12_target.is_dir():
- for source in d3d12_source.rglob("*"):
- if source.is_file():
- candidate = d3d12_target / source.relative_to(d3d12_source)
- if candidate.is_file() and files_match(candidate, source):
- paths.append(candidate)
- unique: list[Path] = []
- seen: set[str] = set()
- for path in paths:
- if str(path) not in seen:
- unique.append(path)
- seen.add(str(path))
- return unique
-
- def _unpatch_target(self, target_dir: Path, marker_path: Path | None) -> dict:
- metadata = self._read_marker(marker_path) if marker_path else {
- "backed_up_files": [
- name for name in RESTORABLE_BACKUP_FILES
- if (target_dir / f"{name}.b").is_file()
- ],
- }
- try:
- if marker_path and marker_path.exists() and not metadata:
- return {"status": "error", "message": f"Patch marker is unreadable: {marker_path}"}
- schema_version = int(metadata.get("schema_version") or 1) if metadata else 1
- if schema_version >= MANIFEST_SCHEMA_VERSION:
- entries, errors = self._managed_entries(target_dir, metadata)
- if errors:
- return {"status": "error", "message": " ".join(errors)}
- self._validate_backups(target_dir, metadata)
- managed_paths = [path for _, path in entries]
- for _, path in entries:
- if path.exists():
- path.unlink()
- restored = self._restore_backups(target_dir, metadata)
- self._cleanup_empty_directories(target_dir, [str(path.relative_to(target_dir)) for path in managed_paths])
- else:
- owned = self._legacy_owned_paths(target_dir, metadata)
- entries, errors = self._managed_entries(target_dir, metadata)
- if errors:
- return {"status": "error", "message": " ".join(errors)}
- owned.extend(path for _, path in entries if path not in owned)
- for path in owned:
- if path.is_file():
- path.unlink()
- restored = self._restore_backups(target_dir, metadata)
- self._cleanup_empty_directories(target_dir, [str(path.relative_to(target_dir)) for path in owned])
- if marker_path and marker_path.exists():
- marker_path.unlink()
- return {
- "status": "success",
- "message": f"OptiScaler files removed from {target_dir}",
- "restored_files": restored,
- }
- except (OSError, RuntimeError, ValueError) as exc:
- self._log(f"Unpatch failed for {target_dir}: {exc}")
- return {"status": "error", "message": f"Unpatch failed: {exc}"}
-
- def resolve_target_directory(self, directory: str) -> Path:
- target = Path(directory).expanduser()
- if not target.exists():
- raise FileNotFoundError(f"Target directory does not exist: {directory}")
- if not target.is_dir():
- raise NotADirectoryError(f"Target path is not a directory: {directory}")
- if not os.access(target, os.W_OK | os.X_OK):
- raise PermissionError(f"Insufficient permissions for {directory}")
- return target.resolve()
-
- def manual_patch_directory(
- self,
- directory: str,
- dll_name: str,
- fsr4_variant: str,
- framegen_backend: str | None = None,
- ) -> dict:
- try:
- target = self.resolve_target_directory(directory)
- except (FileNotFoundError, NotADirectoryError, PermissionError) as exc:
- return {"status": "error", "message": str(exc)}
- marker = target / MARKER_FILENAME
- previous_metadata = self._read_marker(marker) if marker.exists() else {}
- previous_variant = previous_metadata.get("fsr4_variant")
- if marker.exists():
- if str(previous_metadata.get("appid")) not in ("", "manual", "None"):
- return {"status": "error", "message": "This directory is managed by an AppID patch; unpatch it there first."}
- cleanup = self._unpatch_target(target, marker)
- if cleanup["status"] != "success":
- return cleanup
- return self._patch_directory(
- target,
- dll_name,
- self.bundle.selected_variant(fsr4_variant),
- self.bundle.selected_backend(framegen_backend),
- appid="manual",
- game_name="Manual patch",
- original_launch_options="",
- previous_variant=previous_variant,
- )
-
- def manual_unpatch_directory(self, directory: str) -> dict:
- try:
- target = self.resolve_target_directory(directory)
- except (FileNotFoundError, NotADirectoryError, PermissionError) as exc:
- return {"status": "error", "message": str(exc)}
- marker = target / MARKER_FILENAME
- return self._unpatch_target(target, marker if marker.exists() else None)
-
- def list_installed_games(self) -> dict:
- try:
- return {
- "status": "success",
- "games": [
- {
- "appid": str(game["appid"]),
- "name": game["name"],
- "install_found": Path(game["install_path"]).exists(),
- }
- for game in self.steam.find_installed_games()
- ],
- }
- except Exception as exc:
- self._log(str(exc))
- return {"status": "error", "message": str(exc)}
-
- def get_game_status(self, appid: str) -> dict:
- try:
- game_info = self.steam.game_record(str(appid))
- if not game_info:
- return {
- "status": "success", "appid": str(appid), "install_found": False, "patched": False,
- "dll_name": None, "target_dir": None, "fsr4_variant": None, "fsr4_variant_label": None,
- "framegen_backend": None, "message": "Game not found in Steam library.",
- }
- install_root = Path(game_info["install_path"])
- base = {
- "status": "success", "appid": str(appid), "name": game_info["name"],
- "install_found": install_root.exists(), "patched": False, "dll_name": None,
- "target_dir": None, "fsr4_variant": None, "fsr4_variant_label": None,
- "framegen_backend": None,
- }
- if not install_root.exists():
- return {**base, "message": "Game install directory not found."}
- marker = self._find_marker(install_root, str(appid))
- if not marker:
- return {**base, "message": "Not patched."}
- metadata = self._read_marker(marker)
- target_dir = self._marker_target(marker, metadata)
- dll_name = str(metadata.get("dll_name") or "dxgi.dll")
- upscaler = target_dir / FSR4_UPSCALER_FILENAME
- upscaler_sha256 = file_sha256(upscaler) if upscaler.is_file() else None
- variant = self.bundle.detect_variant(target_dir, upscaler_sha256) or self.bundle.normalize_variant(metadata.get("fsr4_variant"))
- backend = self.bundle.normalize_backend(metadata.get("framegen_backend") or self.bundle.selected_backend())
- dll_present = (target_dir / dll_name).is_file()
- return {
- **base,
- "patched": dll_present,
- "dll_name": dll_name,
- "target_dir": str(target_dir),
- "patched_at": metadata.get("patched_at"),
- "optiscaler_version": metadata.get("optiscaler_version"),
- "fsr4_variant": variant,
- "fsr4_variant_label": self.bundle.variant_info(variant)["label"],
- "fsr4_upscaler_sha256": upscaler_sha256,
- "framegen_backend": backend,
- "framegen_backend_label": FRAMEGEN_BACKENDS[backend],
- "message": f"Patched using {dll_name} with {self.bundle.variant_info(variant)['label']}." if dll_present else f"Marker found but {dll_name} is missing. Reinstall recommended.",
- }
- except Exception as exc:
- self._log(f"get_game_status failed for {appid}: {exc}")
- return {"status": "error", "message": str(exc)}
-
- @staticmethod
- def build_managed_launch_options(dll_name: str) -> str:
- if dll_name == "OptiScaler.asi":
- return "SteamDeck=0 %command%"
- base = dll_name.replace(".dll", "")
- return f"WINEDLLOVERRIDES={base}=n,b SteamDeck=0 %command%"
-
- @staticmethod
- def is_managed_launch_options(options: str) -> bool:
- normalized = " ".join((options or "").replace('"', "").split())
- if not normalized:
- return False
- return any(
- dll_name != "OptiScaler.asi" and f"WINEDLLOVERRIDES={dll_name.replace('.dll', '')}=n,b" in normalized
- for dll_name in VALID_DLL_NAMES
- ) or "fgmod/fgmod" in normalized
-
- def patch_game(
- self,
- appid: str,
- dll_name: str,
- current_launch_options: str,
- fsr4_variant: str,
- framegen_backend: str | None = None,
- ) -> dict:
- try:
- if dll_name not in VALID_DLL_NAMES:
- return {"status": "error", "message": f"Invalid proxy DLL name: {dll_name}"}
- game_info = self.steam.game_record(str(appid))
- if not game_info:
- return {"status": "error", "message": "Game not found in Steam library."}
- install_root = Path(game_info["install_path"])
- if not install_root.exists():
- return {"status": "error", "message": "Game install directory does not exist."}
- if self.steam.is_game_running(game_info):
- return {"status": "error", "message": "Close the game before patching."}
- if not self.bundle.fgmod_path.exists():
- return {"status": "error", "message": "OptiScaler bundle not installed. Run Install first."}
-
- existing_marker = self._find_marker(install_root)
- existing_metadata = self._read_marker(existing_marker) if existing_marker else {}
- if existing_marker and str(existing_metadata.get("appid")) not in (str(appid), "manual", "None"):
- return {"status": "error", "message": "Another Framegen patch marker was found in this game install."}
- original_options = current_launch_options or ""
- stored_options = str(existing_metadata.get("original_launch_options") or "")
- if stored_options and not self.is_managed_launch_options(stored_options):
- original_options = stored_options
- if self.is_managed_launch_options(original_options):
- original_options = ""
-
- if existing_marker:
- old_target = self._marker_target(existing_marker, existing_metadata)
- cleanup = self._unpatch_target(old_target, existing_marker)
- if cleanup["status"] != "success":
- return cleanup
- target_dir, _ = self.steam.guess_patch_target(game_info)
- result = self._patch_directory(
- target_dir,
- dll_name,
- self.bundle.selected_variant(fsr4_variant),
- self.bundle.selected_backend(framegen_backend),
- appid=str(appid),
- game_name=game_info["name"],
- original_launch_options=original_options,
- previous_variant=existing_metadata.get("fsr4_variant"),
- )
- if result["status"] != "success":
- return result
- backend = result.get("framegen_backend") or self.bundle.selected_backend(framegen_backend)
- return {
- **result,
- "appid": str(appid),
- "name": game_info["name"],
- "dll_name": dll_name,
- "target_dir": str(target_dir),
- "launch_options": self.build_managed_launch_options(dll_name),
- "original_launch_options": original_options,
- "framegen_backend": backend,
- "message": f"Patched {game_info['name']} using {dll_name} with {result.get('fsr4_variant_label') or self.bundle.variant_info(fsr4_variant)['label']}.",
- }
- except Exception as exc:
- self._log(f"patch_game failed for {appid}: {exc}")
- return {"status": "error", "message": str(exc)}
-
- def unpatch_game(self, appid: str) -> dict:
- try:
- game_info = self.steam.game_record(str(appid))
- if not game_info:
- return {"status": "error", "message": "Game not found in Steam library."}
- install_root = Path(game_info["install_path"])
- if not install_root.exists():
- return {"status": "success", "appid": str(appid), "name": game_info["name"], "launch_options": "", "message": "Game install directory does not exist."}
- if self.steam.is_game_running(game_info):
- return {"status": "error", "message": "Close the game before unpatching."}
- marker = self._find_marker(install_root, str(appid))
- if not marker:
- return {"status": "success", "appid": str(appid), "name": game_info["name"], "launch_options": "", "message": "No Framegen patch found for this game."}
- metadata = self._read_marker(marker)
- target_dir = self._marker_target(marker, metadata)
- original_options = str(metadata.get("original_launch_options") or "")
- cleanup = self._unpatch_target(target_dir, marker)
- if cleanup["status"] != "success":
- return {**cleanup, "appid": str(appid), "name": game_info["name"]}
- self._log(f"unpatch_game success: appid={appid} target={target_dir}")
- return {
- "status": "success",
- "appid": str(appid),
- "name": game_info["name"],
- "launch_options": original_options,
- "message": f"Unpatched {game_info['name']}.",
- }
- except Exception as exc:
- self._log(f"unpatch_game failed for {appid}: {exc}")
- return {"status": "error", "message": str(exc)}