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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-01-22 20:10:48 -0500 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-01-22 20:10:48 -0500 |
| commit | dbbb342afa78c824e25a49ec679f725e44fe2fca (patch) | |
| tree | df3836eb50201f0081541e0f1302d87139a71dfa /assets | |
| parent | 94bb49822beb9a525c9d29cf452cb6dd47b4fb2b (diff) | |
| download | Decky-Framegen-dbbb342afa78c824e25a49ec679f725e44fe2fca.tar.gz Decky-Framegen-dbbb342afa78c824e25a49ec679f725e44fe2fca.zip | |
python for prep script, clean up assets
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/NVIDIA-Linux-x86_64-$nvidiaver.run | 1 | ||||
| -rw-r--r-- | assets/d3dcompiler_47.dll | bin | 4346120 -> 0 bytes | |||
| -rw-r--r-- | assets/dlss-enabler-setup-3.02.000.0.exe | bin | 32327234 -> 0 bytes | |||
| -rw-r--r-- | assets/fakenvapi.ini | 16 | ||||
| -rw-r--r-- | assets/innoextract | bin | 1632672 -> 0 bytes | |||
| -rw-r--r-- | assets/nvapi64.dll | bin | 544256 -> 0 bytes | |||
| -rwxr-xr-x | assets/prepare.sh | 11 |
7 files changed, 2 insertions, 26 deletions
diff --git a/assets/NVIDIA-Linux-x86_64-$nvidiaver.run b/assets/NVIDIA-Linux-x86_64-$nvidiaver.run deleted file mode 100644 index 10af2fe..0000000 --- a/assets/NVIDIA-Linux-x86_64-$nvidiaver.run +++ /dev/null @@ -1 +0,0 @@ -Not found diff --git a/assets/d3dcompiler_47.dll b/assets/d3dcompiler_47.dll Binary files differdeleted file mode 100644 index b120261..0000000 --- a/assets/d3dcompiler_47.dll +++ /dev/null diff --git a/assets/dlss-enabler-setup-3.02.000.0.exe b/assets/dlss-enabler-setup-3.02.000.0.exe Binary files differdeleted file mode 100644 index c63578a..0000000 --- a/assets/dlss-enabler-setup-3.02.000.0.exe +++ /dev/null diff --git a/assets/fakenvapi.ini b/assets/fakenvapi.ini deleted file mode 100644 index f1f3c0c..0000000 --- a/assets/fakenvapi.ini +++ /dev/null @@ -1,16 +0,0 @@ -[fakenvapi] -enable_logs=1 - -enable_trace_logs=0 - -; useful in native fsg fg games -force_latencyflex=0 - -; controls how latencyflex works -; 0 = conservative -; 1 = aggressive, will improve latency but in some cases will lower fps more than expected -; 2 = use reflex frame ids, some games are not compatible (i.e. cyberpunk) and will fallback to aggressive -latencyflex_mode=0 - -; 0 - follow in-game setting, 1 - force disable, 2 - force enable -force_reflex=0
\ No newline at end of file diff --git a/assets/innoextract b/assets/innoextract Binary files differdeleted file mode 100644 index a7fb871..0000000 --- a/assets/innoextract +++ /dev/null diff --git a/assets/nvapi64.dll b/assets/nvapi64.dll Binary files differdeleted file mode 100644 index f3d8051..0000000 --- a/assets/nvapi64.dll +++ /dev/null diff --git a/assets/prepare.sh b/assets/prepare.sh index debfede..57a1620 100755 --- a/assets/prepare.sh +++ b/assets/prepare.sh @@ -9,20 +9,13 @@ fakenvapiver=v1.2.0 standalone=1 if [[ -d "$mod_path" ]] && [[ ! $mod_path == . ]]; then - read -p "$mod_path already exists, override the old version? [y/N] " -n 1 -r </dev/tty - echo - if [[ $REPLY =~ ^[Yy]$ ]]; then - rm -r "$mod_path" - else - echo Aborting... - exit 1 - fi + rm -r "$mod_path" fi # In case script gets ran from a different directory cd $(dirname "$0") -mkdir "$mod_path" +mkdir -p "$mod_path" if [[ ! $standalone -eq 0 ]]; then [[ -f fgmod.sh ]] && cp fgmod.sh "$mod_path/fgmod" || exit 1 [[ -f fgmod-uninstaller.sh ]] && cp fgmod-uninstaller.sh "$mod_path" || exit 1 |
