summaryrefslogtreecommitdiff
path: root/assets
diff options
context:
space:
mode:
authorxXJSONDeruloXx <danielhimebauch@gmail.com>2025-01-22 20:10:48 -0500
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2025-01-22 20:10:48 -0500
commitdbbb342afa78c824e25a49ec679f725e44fe2fca (patch)
treedf3836eb50201f0081541e0f1302d87139a71dfa /assets
parent94bb49822beb9a525c9d29cf452cb6dd47b4fb2b (diff)
downloadDecky-Framegen-dbbb342afa78c824e25a49ec679f725e44fe2fca.tar.gz
Decky-Framegen-dbbb342afa78c824e25a49ec679f725e44fe2fca.zip
python for prep script, clean up assets
Diffstat (limited to 'assets')
-rw-r--r--assets/NVIDIA-Linux-x86_64-$nvidiaver.run1
-rw-r--r--assets/d3dcompiler_47.dllbin4346120 -> 0 bytes
-rw-r--r--assets/dlss-enabler-setup-3.02.000.0.exebin32327234 -> 0 bytes
-rw-r--r--assets/fakenvapi.ini16
-rw-r--r--assets/innoextractbin1632672 -> 0 bytes
-rw-r--r--assets/nvapi64.dllbin544256 -> 0 bytes
-rwxr-xr-xassets/prepare.sh11
7 files changed, 2 insertions, 26 deletions
diff --git a/assets/NVIDIA-Linux-x86_64-$nvidiaver.run b/assets/NVIDIA-Linux-x86_64-$nvidiaver.run
deleted file mode 100644
index 10af2fe..0000000
--- a/assets/NVIDIA-Linux-x86_64-$nvidiaver.run
+++ /dev/null
@@ -1 +0,0 @@
-Not found
diff --git a/assets/d3dcompiler_47.dll b/assets/d3dcompiler_47.dll
deleted file mode 100644
index b120261..0000000
--- a/assets/d3dcompiler_47.dll
+++ /dev/null
Binary files differ
diff --git a/assets/dlss-enabler-setup-3.02.000.0.exe b/assets/dlss-enabler-setup-3.02.000.0.exe
deleted file mode 100644
index c63578a..0000000
--- a/assets/dlss-enabler-setup-3.02.000.0.exe
+++ /dev/null
Binary files differ
diff --git a/assets/fakenvapi.ini b/assets/fakenvapi.ini
deleted file mode 100644
index f1f3c0c..0000000
--- a/assets/fakenvapi.ini
+++ /dev/null
@@ -1,16 +0,0 @@
-[fakenvapi]
-enable_logs=1
-
-enable_trace_logs=0
-
-; useful in native fsg fg games
-force_latencyflex=0
-
-; controls how latencyflex works
-; 0 = conservative
-; 1 = aggressive, will improve latency but in some cases will lower fps more than expected
-; 2 = use reflex frame ids, some games are not compatible (i.e. cyberpunk) and will fallback to aggressive
-latencyflex_mode=0
-
-; 0 - follow in-game setting, 1 - force disable, 2 - force enable
-force_reflex=0 \ No newline at end of file
diff --git a/assets/innoextract b/assets/innoextract
deleted file mode 100644
index a7fb871..0000000
--- a/assets/innoextract
+++ /dev/null
Binary files differ
diff --git a/assets/nvapi64.dll b/assets/nvapi64.dll
deleted file mode 100644
index f3d8051..0000000
--- a/assets/nvapi64.dll
+++ /dev/null
Binary files differ
diff --git a/assets/prepare.sh b/assets/prepare.sh
index debfede..57a1620 100755
--- a/assets/prepare.sh
+++ b/assets/prepare.sh
@@ -9,20 +9,13 @@ fakenvapiver=v1.2.0
standalone=1
if [[ -d "$mod_path" ]] && [[ ! $mod_path == . ]]; then
- read -p "$mod_path already exists, override the old version? [y/N] " -n 1 -r </dev/tty
- echo
- if [[ $REPLY =~ ^[Yy]$ ]]; then
- rm -r "$mod_path"
- else
- echo Aborting...
- exit 1
- fi
+ rm -r "$mod_path"
fi
# In case script gets ran from a different directory
cd $(dirname "$0")
-mkdir "$mod_path"
+mkdir -p "$mod_path"
if [[ ! $standalone -eq 0 ]]; then
[[ -f fgmod.sh ]] && cp fgmod.sh "$mod_path/fgmod" || exit 1
[[ -f fgmod-uninstaller.sh ]] && cp fgmod-uninstaller.sh "$mod_path" || exit 1