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authorGrimbakor <davidstur@gmail.com>2025-01-30 17:11:32 +0000
committerGitHub <noreply@github.com>2025-01-30 12:11:32 -0500
commit00d16976e6ff5257066c24fe819d479f324db215 (patch)
treec5587c9c9e52f90fef22d050543162111bbacb14 /assets/fgmod.sh
parent13de57fb692ac9f15646ece6d25a33fe936beb4f (diff)
downloadDecky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.tar.gz
Decky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.zip
* Move assets/ to defaults/assets so .vscode/build.sh and decky-cli packages correctly (#28)v0.5.0-Bundled
* Changed all paths to use environment variables from decky as base paths * Remove alwaysRender from front-end so setInterval does not run in the background during a game session
Diffstat (limited to 'assets/fgmod.sh')
-rwxr-xr-xassets/fgmod.sh113
1 files changed, 0 insertions, 113 deletions
diff --git a/assets/fgmod.sh b/assets/fgmod.sh
deleted file mode 100755
index dad2a41..0000000
--- a/assets/fgmod.sh
+++ /dev/null
@@ -1,113 +0,0 @@
-#!/usr/bin/env bash
-
-error_exit() {
- echo "$1"
- if [[ -n $STEAM_ZENITY ]]; then
- $STEAM_ZENITY --error --text "$1"
- else
- zenity --error --text "$1"
- fi
- exit 1
-}
-
-mod_path="/usr/share/fgmod"
-
-if [ "$#" -lt 1 ]; then
- echo "Usage: $0 program [program_arguments...]"
- exit 1
-fi
-
-# One arg means the command is ran standalone
-if [[ $# -eq 1 ]]; then
- if [[ "$1" == *.exe ]]; then
- exe_folder_path=$(dirname "$1")
- else
- exe_folder_path=$1
- fi
-else
- for arg in "$@"; do
- if [[ "$arg" == *.exe ]]; then
- # Special cases, only FG-supported games
- [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
- [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
- [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher
- [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games
- [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
- [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
- [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
- exe_folder_path=$(dirname "$arg")
- break
- fi
- done
-fi
-
-# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
-if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
- echo "Trying the path from STEAM_COMPAT_INSTALL_PATH"
- exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
-fi
-
-# Check for UE games
-if [[ -d "$exe_folder_path/Engine" ]]; then
- ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
- exe_folder_path=$(dirname "$ue_exe_path")
-fi
-
-if [[ -d $exe_folder_path ]]; then
- if [[ ! -w $exe_folder_path ]]; then
- error_exit "No write permission to the game folder!"
- fi
-
- original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll")
-
- # Assume that the mod is not installed when dlss-enabler.dll is not present
- if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then
- [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.'
- for dll in "${original_dlls[@]}"; do
- if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then
- mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null
- fi
- done
- fi
-
- cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" ||
- error_exit "Couldn't copy the uninstaller!"
-
- cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" &&
- cp -f "$mod_path/dxgi.dll" "$exe_folder_path" &&
- cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy DLSS Enabler files!"
-
- # File is not preset on Nvidia installs so will fail on some setups on purpose
- cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null
-
- cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy _nvngx.dll!"
-
- cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" &&
- cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy dlssg-to-fsr3!"
-
- cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" &&
- cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" &&
- cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" &&
- cp -f "$mod_path/libxess.dll" "$exe_folder_path" &&
- cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy Optiscaler files!"
-
- cp -n "$mod_path/nvngx.ini" "$exe_folder_path"
- cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path"
-else
- error_exit "Path doesn't exist!"
-fi
-
-if [[ $# -gt 1 ]]; then
- # Execute the original command
- export SteamDeck=0
- export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b"
- "$@"
-else
- echo Done!
-fi