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authorxXJSONDeruloXx <danielhimebauch@gmail.com>2025-01-21 22:51:09 -0500
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2025-01-21 22:51:09 -0500
commit9e4dcc39af0aeacf47e1fb1cd8ec22635040d2ae (patch)
tree11e5b784469da1cc960bcbce94c82e56d9d9cf95 /assets/fgmod.sh
parent4a84c5d1261ffa5a7b5cd9dbe950bfb7c3638649 (diff)
downloadDecky-Framegen-9e4dcc39af0aeacf47e1fb1cd8ec22635040d2ae.tar.gz
Decky-Framegen-9e4dcc39af0aeacf47e1fb1cd8ec22635040d2ae.zip
trying script approach?
Diffstat (limited to 'assets/fgmod.sh')
-rwxr-xr-xassets/fgmod.sh113
1 files changed, 113 insertions, 0 deletions
diff --git a/assets/fgmod.sh b/assets/fgmod.sh
new file mode 100755
index 0000000..dad2a41
--- /dev/null
+++ b/assets/fgmod.sh
@@ -0,0 +1,113 @@
+#!/usr/bin/env bash
+
+error_exit() {
+ echo "$1"
+ if [[ -n $STEAM_ZENITY ]]; then
+ $STEAM_ZENITY --error --text "$1"
+ else
+ zenity --error --text "$1"
+ fi
+ exit 1
+}
+
+mod_path="/usr/share/fgmod"
+
+if [ "$#" -lt 1 ]; then
+ echo "Usage: $0 program [program_arguments...]"
+ exit 1
+fi
+
+# One arg means the command is ran standalone
+if [[ $# -eq 1 ]]; then
+ if [[ "$1" == *.exe ]]; then
+ exe_folder_path=$(dirname "$1")
+ else
+ exe_folder_path=$1
+ fi
+else
+ for arg in "$@"; do
+ if [[ "$arg" == *.exe ]]; then
+ # Special cases, only FG-supported games
+ [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
+ [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
+ [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher
+ [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games
+ [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
+ [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
+ [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
+ exe_folder_path=$(dirname "$arg")
+ break
+ fi
+ done
+fi
+
+# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
+if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
+ echo "Trying the path from STEAM_COMPAT_INSTALL_PATH"
+ exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
+fi
+
+# Check for UE games
+if [[ -d "$exe_folder_path/Engine" ]]; then
+ ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
+ exe_folder_path=$(dirname "$ue_exe_path")
+fi
+
+if [[ -d $exe_folder_path ]]; then
+ if [[ ! -w $exe_folder_path ]]; then
+ error_exit "No write permission to the game folder!"
+ fi
+
+ original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll")
+
+ # Assume that the mod is not installed when dlss-enabler.dll is not present
+ if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then
+ [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.'
+ for dll in "${original_dlls[@]}"; do
+ if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then
+ mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null
+ fi
+ done
+ fi
+
+ cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" ||
+ error_exit "Couldn't copy the uninstaller!"
+
+ cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/dxgi.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" ||
+ error_exit "Couldn't copy DLSS Enabler files!"
+
+ # File is not preset on Nvidia installs so will fail on some setups on purpose
+ cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null
+
+ cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" ||
+ error_exit "Couldn't copy _nvngx.dll!"
+
+ cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" ||
+ error_exit "Couldn't copy dlssg-to-fsr3!"
+
+ cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/libxess.dll" "$exe_folder_path" &&
+ cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" ||
+ error_exit "Couldn't copy Optiscaler files!"
+
+ cp -n "$mod_path/nvngx.ini" "$exe_folder_path"
+ cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path"
+else
+ error_exit "Path doesn't exist!"
+fi
+
+if [[ $# -gt 1 ]]; then
+ # Execute the original command
+ export SteamDeck=0
+ export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b"
+ "$@"
+else
+ echo Done!
+fi