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authorxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:38:53 -0400
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:38:53 -0400
commitbb35f18ccf17437ee484f92319da314164b4499b (patch)
tree760035acac1371e82c3e3714c3bbcf9c3c9121ea /README.md
parentef469a8036e3b3f129a753dad4cf04fad3ca92f7 (diff)
downloadDecky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.tar.gz
Decky-Framegen-bb35f18ccf17437ee484f92319da314164b4499b.zip
chore: update OptiScaler to v0.9.0-final
- package.json: point remote_binary at official optiscaler/OptiScaler v0.9 release (Optiscaler_0.9.0-final.20260401._AF.7z) with updated sha256 hash; drop staging-repo pre11 URL - main.py (_modify_optiscaler_ini): FGType was split into FGInput + FGOutput in the final release INI; replace the old FGType=nukems substitution with FGInput=nukems and FGOutput=nukems so defaults are actually applied - main.py (_manual_patch_directory_impl): copy D3D12_Optiscaler/ directory to the game folder (OptiScaler.ini explicitly requires it next to the exe for FSR4/FidelityFX DX12 path) - main.py (_manual_unpatch_directory_impl): remove D3D12_Optiscaler/ directory when cleaning a game folder - fgmod.sh: cp -r D3D12_Optiscaler/ to game folder during launch-time install, matching the per-game patch behaviour above - Scrub stale pre3/pre4/pre11 references from comments throughout
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