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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-03-20 13:29:25 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-03-20 13:29:25 -0400 |
| commit | 1685705f33c1b05a44e6b77d622763559674553b (patch) | |
| tree | a141d49203864343f2f6ef210f8260c5f4f86a9d /README.md | |
| parent | 1eba411d542fdf657fb221303efa351dbfc0d7f3 (diff) | |
| download | Decky-Framegen-1685705f33c1b05a44e6b77d622763559674553b.tar.gz Decky-Framegen-1685705f33c1b05a44e6b77d622763559674553b.zip | |
fix: bump to 0.15.0 and avoid OptiScaler font assert
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -36,7 +36,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you: - Run the game at least once to make the uninstaller script run. After you can leave the launch option or remove it ### Configuring OptiScaler via Environment Variables -Starting v0.14.0, you can update OptiScaler settings before a game launches by adding environment variables. +Starting v0.15.0, you can update OptiScaler settings before a game launches by adding environment variables. This is useful if you plan to use the same settings across multiple games so they are pre-configured by the time you launch them. For example, considering the following sample from the OptiScaler.ini config file: @@ -78,7 +78,7 @@ Dx12Upscaler=fsr31 ~/fgmod/fgmod %command% ## Technical Details ### What's Included -- **[OptiScaler_v0.7.9](https://github.com/optiscaler/OptiScaler/releases/tag/v0.7.9)**: Latest bleeding-edge build (as of writing), with new features such as OptiFG for adding FG to games without any FG (highly experimental) +- **[OptiScaler 0.9.0-pre11](https://github.com/xXJSONDeruloXx/OptiScaler-Bleeding-Edge/releases/tag/opti-9-pre-11)**: Bleeding-edge OptiScaler bundle used by this plugin, paired with the RDNA2-optimized `amd_fidelityfx_upscaler_dx12.dll` override for Steam Deck compatibility - **Nukem9's DLSSG to FSR3 mod**: Allows use of DLSS inputs for FSR frame gen outputs, and xess or FSR upscaling outputs - **FakeNVAPI**: NVIDIA API emulation for AMD/Intel GPUs, to make DLSS options selectable in game - **Supporting Libraries**: All required DX12/Vulkan libraries (libxess.dll, amd_fidelityfx, etc.) |
