summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorxXJSONDeruloXx <danielhimebauch@gmail.com>2026-03-20 13:35:33 -0400
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2026-03-20 13:35:33 -0400
commitef469a8036e3b3f129a753dad4cf04fad3ca92f7 (patch)
tree98e767da132f9a82bf69d1ab56af3b64ae98a7eb
parent1685705f33c1b05a44e6b77d622763559674553b (diff)
downloadDecky-Framegen-ef469a8036e3b3f129a753dad4cf04fad3ca92f7.tar.gz
Decky-Framegen-ef469a8036e3b3f129a753dad4cf04fad3ca92f7.zip
chore: bump version to 0.15.1HEADv0.15.1mainfix/v0.15.0-font-assert
-rw-r--r--README.md2
-rw-r--r--package.json2
2 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 54d2d1d..1b08742 100644
--- a/README.md
+++ b/README.md
@@ -36,7 +36,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you:
- Run the game at least once to make the uninstaller script run. After you can leave the launch option or remove it
### Configuring OptiScaler via Environment Variables
-Starting v0.15.0, you can update OptiScaler settings before a game launches by adding environment variables.
+As of v0.15.1, you can update OptiScaler settings before a game launches by adding environment variables.
This is useful if you plan to use the same settings across multiple games so they are pre-configured by the time you launch them.
For example, considering the following sample from the OptiScaler.ini config file:
diff --git a/package.json b/package.json
index 26cba90..9c95117 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "decky-framegen",
- "version": "0.15.0",
+ "version": "0.15.1",
"description": "This plugin installs and manages OptiScaler, a tool that enhances upscaling and enables frame generation in a range of DirectX 12 games.",
"type": "module",
"scripts": {