summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>2025-08-16 20:59:41 -0400
committerGitHub <noreply@github.com>2025-08-16 20:59:41 -0400
commite72d5808f95ad47ec938dbf08a51bd507eeb94de (patch)
tree6ce79472bfe7e96071fd570bae09eda65d73357c
parentf5a0f490b49ae2f2189882963b186fd9bb975b6c (diff)
downloadDecky-Framegen-e72d5808f95ad47ec938dbf08a51bd507eeb94de.tar.gz
Decky-Framegen-e72d5808f95ad47ec938dbf08a51bd507eeb94de.zip
Update README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 1a505b1..6017b28 100644
--- a/README.md
+++ b/README.md
@@ -38,7 +38,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you:
## Technical Details
### What's Included
-- **OptiScaler_v0.7.7-pre13_20250731+**: Latest bleeding-edge build (as of writing), with new features such as OptiFG for adding FG to games without any FG (highly experimental)
+- **[OptiScaler_v0.7.8](https://github.com/optiscaler/OptiScaler/releases/tag/v0.7.8)**: Latest bleeding-edge build (as of writing), with new features such as OptiFG for adding FG to games without any FG (highly experimental)
- **Nukem9's DLSSG to FSR3 mod**: Allows use of DLSS inputs for FSR frame gen outputs, and xess or FSR upscaling outputs
- **FakeNVAPI**: NVIDIA API emulation for AMD/Intel GPUs, to make DLSS options selectable in game
- **Supporting Libraries**: All required DX12/Vulkan libraries (libxess.dll, amd_fidelityfx, etc.)