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| author | xXJsonDeruloXx <danielhimebauch@gmail.com> | 2026-03-19 19:59:42 -0400 |
|---|---|---|
| committer | xXJsonDeruloXx <danielhimebauch@gmail.com> | 2026-03-19 19:59:42 -0400 |
| commit | 2ff6cfd8dce23ecbeef8862bbeb679630d79e328 (patch) | |
| tree | 9a570e898b4370c19e511e867a92e1c7b33791cc | |
| parent | 0c86c8464799d8868f9beb0e02cc5e747a959d5c (diff) | |
| download | Decky-Framegen-chore/opti-pre11-prerelease.tar.gz Decky-Framegen-chore/opti-pre11-prerelease.zip | |
Bump version to 0.15.0v0.15.0chore/opti-pre11-prerelease
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | package.json | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -36,7 +36,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you: - Run the game at least once to make the uninstaller script run. After you can leave the launch option or remove it ### Configuring OptiScaler via Environment Variables -Starting v0.15.0-pre.1, you can update OptiScaler settings before a game launches by adding environment variables. +Starting v0.15.0, you can update OptiScaler settings before a game launches by adding environment variables. This is useful if you plan to use the same settings across multiple games so they are pre-configured by the time you launch them. For example, considering the following sample from the OptiScaler.ini config file: diff --git a/package.json b/package.json index 8009726..26cba90 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "decky-framegen", - "version": "0.15.0-pre.1", + "version": "0.15.0", "description": "This plugin installs and manages OptiScaler, a tool that enhances upscaling and enables frame generation in a range of DirectX 12 games.", "type": "module", "scripts": { |
