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authorxXJsonDeruloXx <danielhimebauch@gmail.com>2026-03-19 19:59:42 -0400
committerxXJsonDeruloXx <danielhimebauch@gmail.com>2026-03-19 19:59:42 -0400
commit2ff6cfd8dce23ecbeef8862bbeb679630d79e328 (patch)
tree9a570e898b4370c19e511e867a92e1c7b33791cc
parent0c86c8464799d8868f9beb0e02cc5e747a959d5c (diff)
downloadDecky-Framegen-chore/opti-pre11-prerelease.tar.gz
Decky-Framegen-chore/opti-pre11-prerelease.zip
-rw-r--r--README.md2
-rw-r--r--package.json2
2 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index cd7d268..54d2d1d 100644
--- a/README.md
+++ b/README.md
@@ -36,7 +36,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you:
- Run the game at least once to make the uninstaller script run. After you can leave the launch option or remove it
### Configuring OptiScaler via Environment Variables
-Starting v0.15.0-pre.1, you can update OptiScaler settings before a game launches by adding environment variables.
+Starting v0.15.0, you can update OptiScaler settings before a game launches by adding environment variables.
This is useful if you plan to use the same settings across multiple games so they are pre-configured by the time you launch them.
For example, considering the following sample from the OptiScaler.ini config file:
diff --git a/package.json b/package.json
index 8009726..26cba90 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "decky-framegen",
- "version": "0.15.0-pre.1",
+ "version": "0.15.0",
"description": "This plugin installs and manages OptiScaler, a tool that enhances upscaling and enables frame generation in a range of DirectX 12 games.",
"type": "module",
"scripts": {