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import type { ToastData } from '@decky/api';
import { Patch, callOriginal, findModuleExport, injectFCTrampoline, replacePatch } from '@decky/ui';
import Toast from './components/Toast';
import Logger from './logger';
// TODO export
enum ToastType {
New,
Update,
Remove,
}
declare global {
interface Window {
__TOASTER_INSTANCE: any;
settingsStore: any;
NotificationStore: any;
}
}
class Toaster extends Logger {
private finishStartup?: () => void;
private ready: Promise<void> = new Promise((res) => (this.finishStartup = res));
private toastPatch?: Patch;
constructor() {
super('Toaster');
window.__TOASTER_INSTANCE?.deinit?.();
window.__TOASTER_INSTANCE = this;
this.init();
}
// TODO maybe move to constructor lol
async init() {
const ValveToastRenderer = findModuleExport((e) => e?.toString()?.includes(`controller:"notification",method:`));
// TODO find a way to undo this if possible?
const patchedRenderer = injectFCTrampoline(ValveToastRenderer);
this.toastPatch = replacePatch(patchedRenderer, 'component', (args: any[]) => {
this.debug('render toast', args);
if (args?.[0]?.group?.decky || args?.[0]?.group?.notifications?.[0]?.decky) {
return args[0].group.notifications.map((notification: any) => (
<Toast toast={notification.data} location={args?.[0]?.location} />
));
}
return callOriginal;
});
this.log('Initialized');
this.finishStartup?.();
}
async toast(toast: ToastData) {
// toast.duration = toast.duration || 5e3;
// this.toasterState.addToast(toast);
await this.ready;
let toastData = {
nNotificationID: window.NotificationStore.m_nNextTestNotificationID++,
rtCreated: Date.now(),
eType: toast.eType || 11,
nToastDurationMS: toast.duration || (toast.duration = 5e3),
data: toast,
decky: true,
};
if (toast.sound === undefined) toast.sound = 6;
if (toast.playSound === undefined) toast.playSound = true;
if (toast.showToast === undefined) toast.showToast = true;
if (toast.timestamp === undefined) toast.timestamp = new Date();
if (
(window.settingsStore.settings.bDisableAllToasts && !toast.critical) ||
(window.settingsStore.settings.bDisableToastsInGame &&
!toast.critical &&
window.NotificationStore.BIsUserInGame())
)
return;
if (toast.showToast) {
function fnTray(toast: any, tray: any) {
let group = {
eType: toast.eType,
notifications: [toast],
};
tray.unshift(group);
// TODO do we need to handle expiration?
}
const info = {
showToast: toast.showToast,
sound: toast.sound,
eFeature: 0,
toastDurationMS: toastData.nToastDurationMS,
fnTray,
};
window.NotificationStore.ProcessNotification(info, toastData, ToastType.New);
}
}
deinit() {
this.toastPatch?.unpatch();
}
}
export default Toaster;
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