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import type { ToastData } from '@decky/api';
import { Focusable, Navigation, findClassModule, joinClassNames } from '@decky/ui';
import { FC, memo } from 'react';
import Logger from '../logger';
const logger = new Logger('ToastRenderer');
// TODO there are more of these
export enum ToastLocation {
/** Big Picture popup toasts */
GAMEPADUI_POPUP = 1,
/** QAM Notifications tab */
GAMEPADUI_QAM = 3,
}
interface ToastProps {
toast: ToastData;
newIndicator?: boolean;
}
interface ToastRendererProps extends ToastProps {
location: ToastLocation;
}
const templateClasses = findClassModule((m) => m.ShortTemplate) || {};
// These are memoized as they like to randomly rerender
const GamepadUIPopupToast: FC<Omit<ToastProps, 'newIndicator'>> = memo(({ toast }) => {
return (
<div
style={{ '--toast-duration': `${toast.duration}ms` } as React.CSSProperties}
onClick={toast.onClick}
className={joinClassNames(templateClasses.ShortTemplate, toast.className || '', 'DeckyGamepadUIPopupToast')}
>
{toast.logo && <div className={templateClasses.StandardLogoDimensions}>{toast.logo}</div>}
<div className={joinClassNames(templateClasses.Content, toast.contentClassName || '')}>
<div className={templateClasses.Header}>
{toast.icon && <div className={templateClasses.Icon}>{toast.icon}</div>}
<div className={templateClasses.Title}>{toast.title}</div>
</div>
<div className={templateClasses.Body}>{toast.body}</div>
</div>
</div>
);
});
const GamepadUIQAMToast: FC<ToastProps> = memo(({ toast, newIndicator }) => {
// The fields aren't mismatched, the logic for these is just a bit weird.
return (
<Focusable
onActivate={() => {
toast.onClick?.();
Navigation.CloseSideMenus();
}}
className={joinClassNames(
templateClasses.StandardTemplateContainer,
toast.className || '',
'DeckyGamepadUIQAMToast',
)}
>
<div className={templateClasses.StandardTemplate}>
{toast.logo && <div className={templateClasses.StandardLogoDimensions}>{toast.logo}</div>}
<div className={joinClassNames(templateClasses.Content, toast.contentClassName || '')}>
<div className={templateClasses.Header}>
{toast.icon && <div className={templateClasses.Icon}>{toast.icon}</div>}
{toast.title && <div className={templateClasses.Title}>{toast.title}</div>}
{/* timestamp should always be defined by toaster */}
{/* TODO check how valve does this */}
{toast.timestamp && (
<div className={templateClasses.Timestamp}>
{toast.timestamp.toLocaleTimeString(undefined, { timeStyle: 'short' })}
</div>
)}
</div>
{toast.body && <div className={templateClasses.StandardNotificationDescription}>{toast.body}</div>}
{toast.subtext && <div className={templateClasses.StandardNotificationSubText}>{toast.subtext}</div>}
</div>
{newIndicator && (
<div className={templateClasses.NewIndicator}>
<svg xmlns="http://www.w3.org/2000/svg" width="50" height="50" viewBox="0 0 50 50" fill="none">
<circle fill="currentColor" cx="25" cy="25" r="25"></circle>
</svg>
</div>
)}
</div>
</Focusable>
);
});
export const ToastRenderer: FC<ToastRendererProps> = memo(({ toast, location, newIndicator }) => {
switch (location) {
default:
logger.warn(`Toast UI not implemented for location ${location}! Falling back to GamepadUIQAMToast.`);
return <GamepadUIQAMToast toast={toast} newIndicator={false} />;
case ToastLocation.GAMEPADUI_POPUP:
return <GamepadUIPopupToast toast={toast} />;
case ToastLocation.GAMEPADUI_QAM:
return <GamepadUIQAMToast toast={toast} newIndicator={newIndicator} />;
}
});
export default ToastRenderer;
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