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# Change PyInstaller files permissions
import sys
from typing import Dict
from .localplatform.localplatform import (chmod, chown, service_stop, service_start,
ON_WINDOWS, get_log_level, get_live_reload,
get_server_port, get_server_host, get_chown_plugin_path,
get_privileged_path)
if hasattr(sys, '_MEIPASS'):
chmod(sys._MEIPASS, 755) # type: ignore
# Full imports
from asyncio import AbstractEventLoop, new_event_loop, set_event_loop, sleep
from logging import basicConfig, getLogger
from os import path
from traceback import format_exc
import multiprocessing
import aiohttp_cors # type: ignore
# Partial imports
from aiohttp import client_exceptions
from aiohttp.web import Application, Response, Request, get, run_app, static # type: ignore
from aiohttp_jinja2 import setup as jinja_setup
# local modules
from .browser import PluginBrowser
from .helpers import (REMOTE_DEBUGGER_UNIT, csrf_middleware, get_csrf_token, get_loader_version,
mkdir_as_user, get_system_pythonpaths, get_effective_user_id)
from .injector import get_gamepadui_tab, Tab, close_old_tabs
from .loader import Loader
from .settings import SettingsManager
from .updater import Updater
from .utilities import Utilities
from .customtypes import UserType
from .wsrouter import WSRouter
basicConfig(
level=get_log_level(),
format="[%(module)s][%(levelname)s]: %(message)s"
)
logger = getLogger("Main")
plugin_path = path.join(get_privileged_path(), "plugins")
def chown_plugin_dir():
if not path.exists(plugin_path): # For safety, create the folder before attempting to do anything with it
mkdir_as_user(plugin_path)
if not chown(plugin_path, UserType.HOST_USER) or not chmod(plugin_path, 555):
logger.error(f"chown/chmod exited with a non-zero exit code")
if get_chown_plugin_path() == True:
chown_plugin_dir()
class PluginManager:
def __init__(self, loop: AbstractEventLoop) -> None:
self.loop = loop
self.web_app = Application()
self.web_app.middlewares.append(csrf_middleware)
self.cors = aiohttp_cors.setup(self.web_app, defaults={
"https://steamloopback.host": aiohttp_cors.ResourceOptions(
expose_headers="*",
allow_headers="*",
allow_credentials=True
)
})
self.ws = WSRouter(self.loop, self.web_app)
self.plugin_loader = Loader(self, self.ws, plugin_path, self.loop, get_live_reload())
self.settings = SettingsManager("loader", path.join(get_privileged_path(), "settings"))
self.plugin_browser = PluginBrowser(plugin_path, self.plugin_loader.plugins, self.plugin_loader, self.settings)
self.utilities = Utilities(self)
self.updater = Updater(self)
jinja_setup(self.web_app)
async def startup(_: Application):
if self.settings.getSetting("cef_forward", False):
self.loop.create_task(service_start(REMOTE_DEBUGGER_UNIT))
else:
self.loop.create_task(service_stop(REMOTE_DEBUGGER_UNIT))
self.loop.create_task(self.loader_reinjector())
self.loop.create_task(self.load_plugins())
self.web_app.on_startup.append(startup)
self.loop.set_exception_handler(self.exception_handler)
self.web_app.add_routes([get("/auth/token", self.get_auth_token)])
for route in list(self.web_app.router.routes()):
self.cors.add(route) # type: ignore
self.web_app.add_routes([static("/static", path.join(path.dirname(__file__), '..', 'static'))])
def exception_handler(self, loop: AbstractEventLoop, context: Dict[str, str]):
if context["message"] == "Unclosed connection":
return
loop.default_exception_handler(context)
async def get_auth_token(self, request: Request):
return Response(text=get_csrf_token())
async def load_plugins(self):
# await self.wait_for_server()
logger.debug("Loading plugins")
self.plugin_loader.import_plugins()
if self.settings.getSetting("pluginOrder", None) == None:
self.settings.setSetting("pluginOrder", list(self.plugin_loader.plugins.keys()))
logger.debug("Did not find pluginOrder setting, set it to default")
async def loader_reinjector(self):
while True:
tab = None
nf = False
dc = False
while not tab:
try:
tab = await get_gamepadui_tab()
except (client_exceptions.ClientConnectorError, client_exceptions.ServerDisconnectedError):
if not dc:
logger.debug("Couldn't connect to debugger, waiting...")
dc = True
pass
except ValueError:
if not nf:
logger.debug("Couldn't find GamepadUI tab, waiting...")
nf = True
pass
if not tab:
await sleep(5)
await tab.open_websocket()
await tab.enable()
await self.inject_javascript(tab, True)
try:
async for msg in tab.listen_for_message():
# this gets spammed a lot
if msg.get("method", None) != "Page.navigatedWithinDocument":
logger.debug("Page event: " + str(msg.get("method", None)))
if msg.get("method", None) == "Page.domContentEventFired":
if not await tab.has_global_var("deckyHasLoaded", False):
await self.inject_javascript(tab)
if msg.get("method", None) == "Inspector.detached":
logger.info("CEF has requested that we detach.")
await tab.close_websocket()
break
# If this is a forceful disconnect the loop will just stop without any failure message. In this case, injector.py will handle this for us so we don't need to close the socket.
# This is because of https://github.com/aio-libs/aiohttp/blob/3ee7091b40a1bc58a8d7846e7878a77640e96996/aiohttp/client_ws.py#L321
logger.info("CEF has disconnected...")
# At this point the loop starts again and we connect to the freshly started Steam client once it is ready.
except Exception:
logger.error("Exception while reading page events " + format_exc())
await tab.close_websocket()
pass
# while True:
# await sleep(5)
# if not await tab.has_global_var("deckyHasLoaded", False):
# logger.info("Plugin loader isn't present in Steam anymore, reinjecting...")
# await self.inject_javascript(tab)
async def inject_javascript(self, tab: Tab, first: bool=False, request: Request|None=None):
logger.info("Loading Decky frontend!")
try:
if first:
if await tab.has_global_var("deckyHasLoaded", False):
await close_old_tabs()
await tab.evaluate_js("try{if (window.deckyHasLoaded){setTimeout(() => location.reload(), 100)}else{window.deckyHasLoaded = true;(async()=>{try{while(!window.SP_REACT){await new Promise(r => setTimeout(r, 10))};await import('http://localhost:1337/frontend/index.js?v=%s')}catch(e){console.error(e)};})();}}catch(e){console.error(e)}" % (get_loader_version(), ), False, False, False)
except:
logger.info("Failed to inject JavaScript into tab\n" + format_exc())
pass
def run(self):
return run_app(self.web_app, host=get_server_host(), port=get_server_port(), loop=self.loop, access_log=None)
def main():
if ON_WINDOWS:
# Fix windows/flask not recognising that .js means 'application/javascript'
import mimetypes
mimetypes.add_type('application/javascript', '.js')
# Required for multiprocessing support in frozen files
multiprocessing.freeze_support()
else:
if get_effective_user_id() != 0:
logger.warning(f"decky is running as an unprivileged user, this is not officially supported and may cause issues")
# Append the system and user python paths
sys.path.extend(get_system_pythonpaths())
logger.info(f"Starting Decky version {get_loader_version()}")
loop = new_event_loop()
set_event_loop(loop)
PluginManager(loop).run()
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