import { afterPatch, findModuleChild, unpatch } from 'decky-frontend-lib'; import { ReactElement, ReactNode, cloneElement, createElement, memo } from 'react'; import type { Route } from 'react-router'; import { DeckyRouterState, DeckyRouterStateContextProvider, RoutePatch, RouterEntry, useDeckyRouterState, } from './components/DeckyRouterState'; import Logger from './logger'; declare global { interface Window { __ROUTER_HOOK_INSTANCE: any; } } class RouterHook extends Logger { private router: any; private memoizedRouter: any; private gamepadWrapper: any; private routerState: DeckyRouterState = new DeckyRouterState(); constructor() { super('RouterHook'); this.log('Initialized'); window.__ROUTER_HOOK_INSTANCE?.deinit?.(); window.__ROUTER_HOOK_INSTANCE = this; this.gamepadWrapper = findModuleChild((m) => { if (typeof m !== 'object') return undefined; for (let prop in m) { if (m[prop]?.render?.toString()?.includes('["flow-children","onActivate","onCancel","focusClassName",')) return m[prop]; } }); let Route: new () => Route; // Used to store the new replicated routes we create to allow routes to be unpatched. let toReplace = new Map(); const DeckyWrapper = ({ children }: { children: ReactElement }) => { const { routes, routePatches } = useDeckyRouterState(); const routeList = children.props.children[0].props.children; let routerIndex = routeList.length; if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) { if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--; const newRouterArray: ReactElement[] = []; routes.forEach(({ component, props }, path) => { newRouterArray.push( {createElement(component)} , ); }); routeList[routerIndex] = newRouterArray; } routeList.forEach((route: Route, index: number) => { const replaced = toReplace.get(route?.props?.path as string); if (replaced) { routeList[index].props.children = replaced; toReplace.delete(route?.props?.path as string); } if (route?.props?.path && routePatches.has(route.props.path as string)) { toReplace.set( route?.props?.path as string, // @ts-ignore routeList[index].props.children, ); routePatches.get(route.props.path as string)?.forEach((patch) => { const oType = routeList[index].props.children.type; routeList[index].props.children = patch({ ...routeList[index].props, children: { ...cloneElement(routeList[index].props.children), type: (props) => createElement(oType, props), }, }).children; }); } }); this.debug('Rerendered routes list'); return children; }; afterPatch(this.gamepadWrapper, 'render', (_: any, ret: any) => { if (ret?.props?.children?.props?.children?.length == 5) { if ( ret.props.children.props.children[2]?.props?.children?.[0]?.type?.type ?.toString() ?.includes('GamepadUI.Settings.Root()') ) { if (!this.router) { this.router = ret.props.children.props.children[2]?.props?.children?.[0]?.type; afterPatch(this.router, 'type', (_: any, ret: any) => { if (!Route) Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type; const returnVal = ( {ret} ); return returnVal; }); this.memoizedRouter = memo(this.router.type); this.memoizedRouter.isDeckyRouter = true; } ret.props.children.props.children[2].props.children[0].type = this.memoizedRouter; } } return ret; }); } addRoute(path: string, component: RouterEntry['component'], props: RouterEntry['props'] = {}) { this.routerState.addRoute(path, component, props); } addPatch(path: string, patch: RoutePatch) { return this.routerState.addPatch(path, patch); } removePatch(path: string, patch: RoutePatch) { this.routerState.removePatch(path, patch); } removeRoute(path: string) { this.routerState.removeRoute(path); } deinit() { unpatch(this.gamepadWrapper, 'render'); this.router && unpatch(this.router, 'type'); } } export default RouterHook;