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2022-07-03Fixed plugin installation ssl verification issue (#101)WerWolv
* Added cert location debugging * Install certifi * Try adding manual cacert in install request * Properly use ssl * More efficiently load ssl certificate
2022-05-13Work on react frontend loaderJonas Dellinger
2022-04-18Callsigns (#37)v1.2.0marios
* Plugin callsigns, filechangehandler thread bug fix, plugin file perms - Plugins are now assigned a callsign (a random string), which they use for all internal identification, like resource fetching and method calls. This is to ensure that plugins only access their own resources and methods. - Made FileChangeHandler send off events to a queue, that is then consumed by the Loader, instead of calling import_plugin on its own, since that caused weird issues with the event loop and the thread watchdog is using. - Plugins are now owned by root and have read-only permissions. This is handled automatically. * Improved general look and feel of plugin tab * Make all plugin entries have the same padding between them * Make "No plugins installed" text look the same as "No new notifications" Co-authored-by: WerWolv <werwolv98@gmail.com>
2022-04-13Root plugins (#35)marios
* root plugins plugins can now specify if they want their methods to be ran as root. this is done via the multiprocess module. method calls are delegated to a separate process that is then down-privileged by default to user 1000, so the loader can safely be ran as root except it isn't really safe because the plugin is imported as root anyway * working implementation - follows the new plugin format with the plugin.json file - plugins are loaded in their own isolated process along with their own event loop and unix socket server for calling methods - private methods are now prepended with _ instead of __ * converted format to f-strings
2022-04-04hot reloading, plugin instantiation, plugin main methodtza
- The Loader now watches for file changes in the plugin directory, and will (re)import when a new plugin is created, or an existing one is modified. This is implemented by means of the watchdog library - Plugin classes are now instantiated (and therefore require a self arg in every method). This way they can maintain a state during the runtime of the loader (or until they are reloaded), and share data between methods. - Plugins can now have a __main() method, which can include long-running code. Every plugin's main method is ran in a separate asyncio task. - Plugin methods that start from __ are now uncallable from javascript. This can be helpful when implementing unfinished/development versions of methods.
2022-04-03Python rewrite (#6)marios
* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>