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path: root/backend/decky_loader/plugin/sandboxed_plugin.py
AgeCommit message (Collapse)Author
2025-07-28Merge commit from forkv3.1.10AAGaming
* fix incorrect permissions on plugin directories * chown plugin dirs too * fix the stupid * cleanup useless comments
2024-12-13Fix id keyerror on plugin uninstall (#725)v3.0.5-pre1v3.0.5Sims
* Fix id keyerror on plugin uninstall * This is python * too bad im changing it anyway --------- Co-authored-by: AAGaming <aagaming@riseup.net>
2024-09-13Test (#701)v3.0.1-pre1Sims
2024-09-11use signals to shut down plugins instead of sending a socket messagev3.0.0-pre13AAGaming
should reduce or outright prevent shutdown stalls
2024-09-01Fix updater taking a long time (#696)v3.0.0-pre12Sims
Replaces subprocess with asyncio.subprocess in some localplatformlinux functions and improves shutdown handling Co-authored-by: AAGaming <aagaming@riseup.net>
2024-09-01Fix shutdown timeouts (#695)Sims
Co-authored-by: AAGaming <aagaming@riseup.net>
2024-08-05Sims/pyinstaller misuse fix (#657)Sims
* Fix misuse of pyinstaller * Fix breaking change * Fix pywright import errors
2024-07-04fix plugin uninstallsAAGaming
2024-07-03set process/thread titles for decky and pluginsAAGaming
sadly requires the `setproctitle` pypi module because python doesn't have a builtin to do this :/
2024-07-03implement a shutdown routine instead of just waiting for all plugins to stop ↵AAGaming
on their own
2024-06-13hook up plugin events properlyAAGaming
2024-05-27error boundary now properly reports steam errorsAAGaming
2024-05-25Custom error handler and some misc fixesAAGaming
2024-04-22Add Plugin.uninstall callback support (#555)Wayne Heaney
* Add Plugin.uninstall callback support https://github.com/SteamDeckHomebrew/decky-loader/issues/536 * Remove empty deck.sh
2024-04-09attempt to add plugin events to the plugin frontend api.Party Wumpus
unable to test right now though
2024-02-21more major websocket progressAAGaming
2024-02-14fix some broken typesAAGaming
2024-02-14Revert "Call plugin unload function after stopping event loop (#539)" (#584)Party Wumpus
This reverts commit 39f4f2870b4c0924421130a3f532c07320938e97 , because functions (seemingly) don't run after the event loop closes, so the unload function is never actually run.
2024-02-14fix vscode import memesAAGaming
2023-12-31finalize api for plugin events in backendAAGaming
just need frontend impl now
2023-12-30Implement legacy & modern plugin method calls over WSAAGaming
This version builds fine and runs all of the 14 plugins I have installed perfectly, so we're really close to having this done.
2023-12-29Call plugin unload function after stopping event loop (#539)Jan
This can prevent race conditions where unload is clearing data but main is still working with it
2023-11-13Packaging rework (#531)marios8543/async-plugin-method-requestsK900
* fix: get rid of title view jank on latest beta * Count the number of installs for each plugin (#557) * Bump aiohttp from 3.8.4 to 3.8.5 in /backend (#558) * fix: include Decky version in request for index.js This avoids the If-Modified-Since logic in aiohttp and ensures Steam doesn't cache old JS, even if the timestamps are normalized. * fix: clean up shellcheck warnings in act runner script * fix: gitignore settings/ * fix: ensure state directories exist when running without the installer * feat: determine root directory correctly when running from in-tree * fix: fix typo in CI script * refactor: build a proper Python package with poetry * refactor: move decky_plugin under the poetry structure There's no need to special case it anymore, just treat it like any other Python module. * sandboxed_plugin: better fix, attempt 2 --------- Co-authored-by: AAGaming <aagaming@riseup.net> Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>