| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-04 | Added discord linkv1.0.0 | marios | |
| 2022-04-04 | Merge branch 'main' of https://github.com/SteamDeckHomebrew/PluginLoader | tza | |
| 2022-04-04 | hot reloading, plugin instantiation, plugin main method | tza | |
| - The Loader now watches for file changes in the plugin directory, and will (re)import when a new plugin is created, or an existing one is modified. This is implemented by means of the watchdog library - Plugin classes are now instantiated (and therefore require a self arg in every method). This way they can maintain a state during the runtime of the loader (or until they are reloaded), and share data between methods. - Plugins can now have a __main() method, which can include long-running code. Every plugin's main method is ran in a separate asyncio task. - Plugin methods that start from __ are now uncallable from javascript. This can be helpful when implementing unfinished/development versions of methods. | |||
| 2022-04-04 | note it needing touchscreen input (#13) | Liam Dawe | |
| As mentioned in issues, feels like an area that might need other things adding to it as issues are found :) | |||
| 2022-04-04 | Missing equals sign for WorkingDirectory (#9) | Liam Dawe | |
| 2022-04-04 | Added packager GitHub Actions workflow | WerWolv | |
| 2022-04-04 | fixed tile view not displaying and added library js to iframe root | tza | |
| 2022-04-03 | No longer wip, no longer plugin manager | WerWolv | |
| 2022-04-03 | Python rewrite (#6) | marios | |
| * Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com> | |||
| 2022-04-02 | git: Removed old funding info | WerWolv | |
| 2022-04-01 | git: Added license | WerWolv | |
| 2022-03-31 | sys: Added comments | WerWolv | |
| 2022-03-31 | git: Added funding file | WerWolv | |
| 2022-03-31 | plugin: Added template plugin | WerWolv | |
| 2022-03-31 | serv: Added systemd service file | WerWolv | |
| 2022-03-31 | git: Added proper readme | WerWolv | |
| 2022-03-31 | sys: Added basic plugin loader | WerWolv | |
| 2022-03-31 | sys: Added initial code injection logic | WerWolv | |
| 2022-03-31 | Initial commit | WerWolv | |
