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* fix: get rid of title view jank on latest beta
* Count the number of installs for each plugin (#557)
* Bump aiohttp from 3.8.4 to 3.8.5 in /backend (#558)
* fix: include Decky version in request for index.js
This avoids the If-Modified-Since logic in aiohttp and ensures Steam doesn't cache old JS,
even if the timestamps are normalized.
* fix: clean up shellcheck warnings in act runner script
* fix: gitignore settings/
* fix: ensure state directories exist when running without the installer
* feat: determine root directory correctly when running from in-tree
* fix: fix typo in CI script
* refactor: build a proper Python package with poetry
* refactor: move decky_plugin under the poetry structure
There's no need to special case it anymore, just treat it like any other Python module.
* sandboxed_plugin: better fix, attempt 2
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Co-authored-by: AAGaming <aagaming@riseup.net>
Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Co-authored-by: TrainDoctor <11465594+TrainDoctor@users.noreply.github.com>
Co-authored-by: WerWolv <werwolv98@gmail.com>
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* add rollup watch command, add pnpm lockfile
* wait for react
* add WIP patcher, window hook, and webpack
* fix typescript, fix React, lint, add pnpm to gitignore
* actually fix react
* show frontend JS errors in console
* cleanup
* Add Router hook
* Remove console.log
* Expose routerHook in createPluginAPI
Co-authored-by: Jonas Dellinger <jonas@dellinger.dev>
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* Initial commit. Untested
* various fixes
Core functionality confirmed working:
- Iframe injection into steam client
- Plugin fetching from the iframe
- Plugin opening
* Added function to fetch resources from steam
* Improved injector module, added server-js communication
- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.
* Added steam_resource endpoint
* Added basic installer script
* retry logic bug fix
* fixed library injection, event propagation, websocket handling
- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.
Co-authored-by: tza <tza@hidden>
Co-authored-by: WerWolv <werwolv98@gmail.com>
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