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-rw-r--r--frontend/src/router-hook.tsx394
1 files changed, 287 insertions, 107 deletions
diff --git a/frontend/src/router-hook.tsx b/frontend/src/router-hook.tsx
index e3325913..8cffb738 100644
--- a/frontend/src/router-hook.tsx
+++ b/frontend/src/router-hook.tsx
@@ -1,5 +1,14 @@
-import { ErrorBoundary, Focusable, Patch, afterPatch } from '@decky/ui';
-import { FC, ReactElement, ReactNode, cloneElement, createElement, memo } from 'react';
+import {
+ ErrorBoundary,
+ Patch,
+ afterPatch,
+ findInReactTree,
+ findInTree,
+ findModuleByExport,
+ getReactRoot,
+ sleep,
+} from '@decky/ui';
+import { FC, ReactElement, ReactNode, cloneElement, createElement } from 'react';
import type { Route } from 'react-router';
import {
@@ -22,16 +31,26 @@ declare global {
}
}
+export enum UIMode {
+ BigPicture = 4,
+ Desktop = 7,
+}
+
const isPatched = Symbol('is patched');
class RouterHook extends Logger {
- private router: any;
- private memoizedRouter: any;
- private gamepadWrapper: any;
private routerState: DeckyRouterState = new DeckyRouterState();
private globalComponentsState: DeckyGlobalComponentsState = new DeckyGlobalComponentsState();
- private wrapperPatch: Patch;
- private routerPatch?: Patch;
+ private renderedComponents: ReactElement[] = [];
+ private Route: any;
+ private DeckyGamepadRouterWrapper = this.gamepadRouterWrapper.bind(this);
+ private DeckyDesktopRouterWrapper = this.desktopRouterWrapper.bind(this);
+ private DeckyGlobalComponentsWrapper = this.globalComponentsWrapper.bind(this);
+ private toReplace = new Map<string, ReactNode>();
+ private desktopRouterPatch?: Patch;
+ private gamepadRouterPatch?: Patch;
+ private modeChangeRegistration?: any;
+ private patchedModes = new Set<number>();
public routes?: any[];
constructor() {
@@ -41,112 +60,272 @@ class RouterHook extends Logger {
window.__ROUTER_HOOK_INSTANCE?.deinit?.();
window.__ROUTER_HOOK_INSTANCE = this;
- this.gamepadWrapper = Focusable;
+ const reactRouterStackModule = findModuleByExport((e) => e == 'router-backstack', 20);
+ if (reactRouterStackModule) {
+ this.Route =
+ Object.values(reactRouterStackModule).find(
+ (e) => typeof e == 'function' && /routePath:.\.match\?\.path./.test(e.toString()),
+ ) ||
+ Object.values(reactRouterStackModule).find(
+ (e) => typeof e == 'function' && /routePath:null===\(.=.\.match\)/.test(e.toString()),
+ );
+ if (!this.Route) {
+ this.error('Failed to find Route component');
+ }
+ } else {
+ this.error('Failed to find router stack module');
+ }
- let Route: new () => Route;
- // Used to store the new replicated routes we create to allow routes to be unpatched.
- const processList = (
- routeList: any[],
- routes: Map<string, RouterEntry> | null,
- routePatches: Map<string, Set<RoutePatch>>,
- save: boolean,
- ) => {
- this.debug('Route list: ', routeList);
- if (save) this.routes = routeList;
- let routerIndex = routeList.length;
- if (routes) {
- if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
- if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
- const newRouterArray: (ReactElement | JSX.Element)[] = [];
- routes.forEach(({ component, props }, path) => {
- newRouterArray.push(
- <Route path={path} {...props}>
- <ErrorBoundary>{createElement(component)}</ErrorBoundary>
- </Route>,
- );
- });
- routeList[routerIndex] = newRouterArray;
- }
+ this.modeChangeRegistration = SteamClient.UI.RegisterForUIModeChanged((mode: UIMode) => {
+ this.debug(`UI mode changed to ${mode}`);
+ if (this.patchedModes.has(mode)) return;
+ this.patchedModes.add(mode);
+ this.debug(`Patching router for UI mode ${mode}`);
+ switch (mode) {
+ case UIMode.BigPicture:
+ this.debug('Patching gamepad router');
+ this.patchGamepadRouter();
+ break;
+ // Not fully implemented yet
+ // case UIMode.Desktop:
+ // this.debug("Patching desktop router");
+ // this.patchDesktopRouter();
+ // break;
+ default:
+ this.warn(`Router patch not implemented for UI mode ${mode}`);
+ break;
}
- routeList.forEach((route: Route, index: number) => {
- const replaced = toReplace.get(route?.props?.path as string);
- if (replaced) {
- routeList[index].props.children = replaced;
- toReplace.delete(route?.props?.path as string);
- }
- if (route?.props?.path && routePatches.has(route.props.path as string)) {
- toReplace.set(
- route?.props?.path as string,
- // @ts-ignore
- routeList[index].props.children,
- );
- routePatches.get(route.props.path as string)?.forEach((patch) => {
- const oType = routeList[index].props.children.type;
- routeList[index].props.children = patch({
- ...routeList[index].props,
- children: {
- ...cloneElement(routeList[index].props.children),
- type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
- },
- }).children;
- routeList[index].props.children[isPatched] = true;
- });
- }
+ });
+ }
+
+ private async patchGamepadRouter() {
+ const root = getReactRoot(document.getElementById('root') as any);
+ const findRouterNode = () =>
+ findInReactTree(
+ root,
+ (node) =>
+ typeof node?.pendingProps?.loggedIn == 'undefined' && node?.type?.toString().includes('Settings.Root()'),
+ );
+ await this.waitForUnlock();
+ let routerNode = findRouterNode();
+ while (!routerNode) {
+ this.warn('Failed to find Router node, reattempting in 5 seconds.');
+ await sleep(5000);
+ await this.waitForUnlock();
+ routerNode = findRouterNode();
+ }
+ if (routerNode) {
+ // Patch the component globally
+ this.gamepadRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleGamepadRouterRender.bind(this));
+ // Swap out the current instance
+ routerNode.type = routerNode.elementType.type;
+ if (routerNode?.alternate) {
+ routerNode.alternate.type = routerNode.type;
+ }
+ // Force a full rerender via our custom error boundary
+ const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
+ walkable: ['return'],
});
- };
- let toReplace = new Map<string, ReactNode>();
- const DeckyWrapper = ({ children }: { children: ReactElement }) => {
- const { routes, routePatches } = useDeckyRouterState();
- const mainRouteList = children.props.children[0].props.children;
- const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
- processList(mainRouteList, routes, routePatches, true);
- processList(ingameRouteList, null, routePatches, false);
-
- this.debug('Rerendered routes list');
- return children;
- };
+ errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ }
+ }
- let renderedComponents: ReactElement[] = [];
+ // Currently unused
+ // @ts-expect-error 6133
+ private async patchDesktopRouter() {
+ const root = getReactRoot(document.getElementById('root') as any);
+ const findRouterNode = () =>
+ findInReactTree(root, (node) => node?.elementType?.type?.toString()?.includes('bShowDesktopUIContent:'));
+ let routerNode = findRouterNode();
+ while (!routerNode) {
+ this.warn('Failed to find Router node, reattempting in 5 seconds.');
+ await sleep(5000);
+ routerNode = findRouterNode();
+ }
+ if (routerNode) {
+ // this.debug("desktop router node", routerNode);
+ // Patch the component globally
+ this.desktopRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleDesktopRouterRender.bind(this));
+ // Swap out the current instance
+ routerNode.type = routerNode.elementType.type;
+ if (routerNode?.alternate) {
+ routerNode.alternate.type = routerNode.type;
+ }
+ // Force a full rerender via our custom error boundary
+ const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
+ walkable: ['return'],
+ });
+ errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ // this.debug("desktop router node", routerNode);
+ // // Patch the component globally
+ // this.desktopRouterPatch = afterPatch(routerNode.type.prototype, 'render', this.handleDesktopRouterRender.bind(this));
+ // const stateNodeClone = { render: routerNode.stateNode.render } as any;
+ // // Patch the current instance. render is readonly so we have to do this.
+ // Object.assign(stateNodeClone, routerNode.stateNode);
+ // Object.setPrototypeOf(stateNodeClone, Object.getPrototypeOf(routerNode.stateNode));
+ // this.desktopRouterFirstInstancePatch = afterPatch(stateNodeClone, 'render', this.handleDesktopRouterRender.bind(this));
+ // routerNode.stateNode = stateNodeClone;
+ // // Swap out the current instance
+ // if (routerNode?.alternate) {
+ // routerNode.alternate.type = routerNode.type;
+ // routerNode.alternate.stateNode = routerNode.stateNode;
+ // }
+ // routerNode.stateNode.forceUpdate();
+ // Force a full rerender via our custom error boundary
+ // const errorBoundaryNode = findInTree(routerNode, e => e?.stateNode?._deckyForceRerender, { walkable: ["return"] });
+ // errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ }
+ }
- const DeckyGlobalComponentsWrapper = () => {
- const { components } = useDeckyGlobalComponentsState();
- if (renderedComponents.length != components.size) {
- this.debug('Rerendering global components');
- renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
+ public async waitForUnlock() {
+ try {
+ while (window?.securitystore?.IsLockScreenActive?.()) {
+ await sleep(500);
}
- return <>{renderedComponents}</>;
- };
-
- this.wrapperPatch = afterPatch(this.gamepadWrapper, 'render', (_: any, ret: any) => {
- if (ret?.props?.children?.props?.children?.length == 5 || ret?.props?.children?.props?.children?.length == 4) {
- const idx = ret?.props?.children?.props?.children?.length == 4 ? 1 : 2;
- const potentialSettingsRootString =
- ret.props.children.props.children[idx]?.props?.children?.[0]?.type?.type?.toString() || '';
- if (potentialSettingsRootString?.includes('Settings.Root()')) {
- if (!this.router) {
- this.router = ret.props.children.props.children[idx]?.props?.children?.[0]?.type;
- this.routerPatch = afterPatch(this.router, 'type', (_: any, ret: any) => {
- if (!Route)
- Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
- const returnVal = (
- <DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
- <DeckyWrapper>{ret}</DeckyWrapper>
- </DeckyRouterStateContextProvider>
- );
- return returnVal;
- });
- this.memoizedRouter = memo(this.router.type);
- this.memoizedRouter.isDeckyRouter = true;
- }
- ret.props.children.props.children.push(
- <DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
- <DeckyGlobalComponentsWrapper />
- </DeckyGlobalComponentsStateContextProvider>,
+ } catch (e) {
+ this.warn('Error while checking if unlocked:', e);
+ }
+ }
+
+ public handleDesktopRouterRender(_: any, ret: any) {
+ const DeckyDesktopRouterWrapper = this.DeckyDesktopRouterWrapper;
+ const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
+ this.debug('desktop router render', ret);
+ if (ret._decky) {
+ return ret;
+ }
+ const returnVal = (
+ <>
+ <DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
+ <DeckyDesktopRouterWrapper>{ret}</DeckyDesktopRouterWrapper>
+ </DeckyRouterStateContextProvider>
+ <DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
+ <DeckyGlobalComponentsWrapper />
+ </DeckyGlobalComponentsStateContextProvider>
+ </>
+ );
+ (returnVal as any)._decky = true;
+ return returnVal;
+ }
+
+ public handleGamepadRouterRender(_: any, ret: any) {
+ const DeckyGamepadRouterWrapper = this.DeckyGamepadRouterWrapper;
+ const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
+ if (ret._decky) {
+ return ret;
+ }
+ const returnVal = (
+ <>
+ <DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
+ <DeckyGamepadRouterWrapper>{ret}</DeckyGamepadRouterWrapper>
+ </DeckyRouterStateContextProvider>
+ <DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
+ <DeckyGlobalComponentsWrapper />
+ </DeckyGlobalComponentsStateContextProvider>
+ </>
+ );
+ (returnVal as any)._decky = true;
+ return returnVal;
+ }
+
+ private globalComponentsWrapper() {
+ const { components } = useDeckyGlobalComponentsState();
+ if (this.renderedComponents.length != components.size) {
+ this.debug('Rerendering global components');
+ this.renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
+ }
+ return <>{this.renderedComponents}</>;
+ }
+
+ private gamepadRouterWrapper({ children }: { children: ReactElement }) {
+ // Used to store the new replicated routes we create to allow routes to be unpatched.
+
+ const { routes, routePatches } = useDeckyRouterState();
+ // TODO make more redundant
+ if (!children?.props?.children?.[0]?.props?.children) {
+ this.debug('routerWrapper wrong component?', children);
+ return children;
+ }
+ const mainRouteList = children.props.children[0].props.children;
+ const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
+ this.processList(mainRouteList, routes, routePatches, true);
+ this.processList(ingameRouteList, null, routePatches, false);
+
+ this.debug('Rerendered gamepadui routes list');
+ return children;
+ }
+
+ private desktopRouterWrapper({ children }: { children: ReactElement }) {
+ // Used to store the new replicated routes we create to allow routes to be unpatched.
+ this.debug('desktop router wrapper render', children);
+ const { routes, routePatches } = useDeckyRouterState();
+ const routeList = findInReactTree(
+ children,
+ (node) => node?.length > 2 && node?.find((elem: any) => elem?.props?.path == '/library/home'),
+ );
+ if (!routeList) {
+ this.debug('routerWrapper wrong component?', children);
+ return children;
+ }
+ const library = children.props.children[1].props.children.props;
+ if (!Array.isArray(library.children)) {
+ library.children = [library.children];
+ }
+ this.debug('library', library);
+ this.processList(library.children, routes, routePatches, true);
+
+ this.debug('Rerendered desktop routes list');
+ return children;
+ }
+
+ private processList(
+ routeList: any[],
+ routes: Map<string, RouterEntry> | null,
+ routePatches: Map<string, Set<RoutePatch>>,
+ save: boolean,
+ ) {
+ const Route = this.Route;
+ this.debug('Route list: ', routeList);
+ if (save) this.routes = routeList;
+ let routerIndex = routeList.length;
+ if (routes) {
+ if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
+ if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
+ const newRouterArray: (ReactElement | JSX.Element)[] = [];
+ routes.forEach(({ component, props }, path) => {
+ newRouterArray.push(
+ <Route path={path} {...props}>
+ <ErrorBoundary>{createElement(component)}</ErrorBoundary>
+ </Route>,
);
- ret.props.children.props.children[idx].props.children[0].type = this.memoizedRouter;
- }
+ });
+ routeList[routerIndex] = newRouterArray;
+ }
+ }
+ routeList.forEach((route: Route, index: number) => {
+ const replaced = this.toReplace.get(route?.props?.path as string);
+ if (replaced) {
+ routeList[index].props.children = replaced;
+ this.toReplace.delete(route?.props?.path as string);
+ }
+ if (route?.props?.path && routePatches.has(route.props.path as string)) {
+ this.toReplace.set(
+ route?.props?.path as string,
+ // @ts-ignore
+ routeList[index].props.children,
+ );
+ routePatches.get(route.props.path as string)?.forEach((patch) => {
+ const oType = routeList[index].props.children.type;
+ routeList[index].props.children = patch({
+ ...routeList[index].props,
+ children: {
+ ...cloneElement(routeList[index].props.children),
+ type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
+ },
+ }).children;
+ routeList[index].props.children[isPatched] = true;
+ });
}
- return ret;
});
}
@@ -175,8 +354,9 @@ class RouterHook extends Logger {
}
deinit() {
- this.wrapperPatch.unpatch();
- this.routerPatch?.unpatch();
+ this.modeChangeRegistration?.unregister();
+ this.gamepadRouterPatch?.unpatch();
+ this.desktopRouterPatch?.unpatch();
}
}