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-rw-r--r--backend/src/loader.py238
1 files changed, 238 insertions, 0 deletions
diff --git a/backend/src/loader.py b/backend/src/loader.py
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--- /dev/null
+++ b/backend/src/loader.py
@@ -0,0 +1,238 @@
+from __future__ import annotations
+from asyncio import AbstractEventLoop, Queue, sleep
+from json.decoder import JSONDecodeError
+from logging import getLogger
+from os import listdir, path
+from pathlib import Path
+from traceback import print_exc
+from typing import Any, Tuple
+
+from aiohttp import web
+from os.path import exists
+from watchdog.events import RegexMatchingEventHandler, DirCreatedEvent, DirModifiedEvent, FileCreatedEvent, FileModifiedEvent # type: ignore
+from watchdog.observers import Observer # type: ignore
+
+from typing import TYPE_CHECKING
+if TYPE_CHECKING:
+ from .main import PluginManager
+
+from .injector import get_tab, get_gamepadui_tab
+from .plugin import PluginWrapper
+
+Plugins = dict[str, PluginWrapper]
+ReloadQueue = Queue[Tuple[str, str, bool | None] | Tuple[str, str]]
+
+class FileChangeHandler(RegexMatchingEventHandler):
+ def __init__(self, queue: ReloadQueue, plugin_path: str) -> None:
+ super().__init__(regexes=[r'^.*?dist\/index\.js$', r'^.*?main\.py$']) # type: ignore
+ self.logger = getLogger("file-watcher")
+ self.plugin_path = plugin_path
+ self.queue = queue
+ self.disabled = True
+
+ def maybe_reload(self, src_path: str):
+ if self.disabled:
+ return
+ plugin_dir = Path(path.relpath(src_path, self.plugin_path)).parts[0]
+ if exists(path.join(self.plugin_path, plugin_dir, "plugin.json")):
+ self.queue.put_nowait((path.join(self.plugin_path, plugin_dir, "main.py"), plugin_dir, True))
+
+ def on_created(self, event: DirCreatedEvent | FileCreatedEvent):
+ src_path = event.src_path
+ if "__pycache__" in src_path:
+ return
+
+ # check to make sure this isn't a directory
+ if path.isdir(src_path):
+ return
+
+ # get the directory name of the plugin so that we can find its "main.py" and reload it; the
+ # file that changed is not necessarily the one that needs to be reloaded
+ self.logger.debug(f"file created: {src_path}")
+ self.maybe_reload(src_path)
+
+ def on_modified(self, event: DirModifiedEvent | FileModifiedEvent):
+ src_path = event.src_path
+ if "__pycache__" in src_path:
+ return
+
+ # check to make sure this isn't a directory
+ if path.isdir(src_path):
+ return
+
+ # get the directory name of the plugin so that we can find its "main.py" and reload it; the
+ # file that changed is not necessarily the one that needs to be reloaded
+ self.logger.debug(f"file modified: {src_path}")
+ self.maybe_reload(src_path)
+
+class Loader:
+ def __init__(self, server_instance: PluginManager, plugin_path: str, loop: AbstractEventLoop, live_reload: bool = False) -> None:
+ self.loop = loop
+ self.logger = getLogger("Loader")
+ self.plugin_path = plugin_path
+ self.logger.info(f"plugin_path: {self.plugin_path}")
+ self.plugins: Plugins = {}
+ self.watcher = None
+ self.live_reload = live_reload
+ self.reload_queue: ReloadQueue = Queue()
+ self.loop.create_task(self.handle_reloads())
+
+ if live_reload:
+ self.observer = Observer()
+ self.watcher = FileChangeHandler(self.reload_queue, plugin_path)
+ self.observer.schedule(self.watcher, self.plugin_path, recursive=True) # type: ignore
+ self.observer.start()
+ self.loop.create_task(self.enable_reload_wait())
+
+ server_instance.web_app.add_routes([
+ web.get("/frontend/{path:.*}", self.handle_frontend_assets),
+ web.get("/locales/{path:.*}", self.handle_frontend_locales),
+ web.get("/plugins", self.get_plugins),
+ web.get("/plugins/{plugin_name}/frontend_bundle", self.handle_frontend_bundle),
+ web.post("/plugins/{plugin_name}/methods/{method_name}", self.handle_plugin_method_call),
+ web.get("/plugins/{plugin_name}/assets/{path:.*}", self.handle_plugin_frontend_assets),
+ web.post("/plugins/{plugin_name}/reload", self.handle_backend_reload_request),
+
+ # The following is legacy plugin code.
+ web.get("/plugins/load_main/{name}", self.load_plugin_main_view),
+ web.get("/plugins/plugin_resource/{name}/{path:.+}", self.handle_sub_route),
+ web.get("/steam_resource/{path:.+}", self.get_steam_resource)
+ ])
+
+ async def enable_reload_wait(self):
+ if self.live_reload:
+ await sleep(10)
+ if self.watcher:
+ self.logger.info("Hot reload enabled")
+ self.watcher.disabled = False
+
+ async def handle_frontend_assets(self, request: web.Request):
+ file = path.join(path.dirname(__file__), "..", "static", request.match_info["path"])
+
+ return web.FileResponse(file, headers={"Cache-Control": "no-cache"})
+
+ async def handle_frontend_locales(self, request: web.Request):
+ req_lang = request.match_info["path"]
+ file = path.join(path.dirname(__file__), "..", "locales", req_lang)
+ if exists(file):
+ return web.FileResponse(file, headers={"Cache-Control": "no-cache", "Content-Type": "application/json"})
+ else:
+ self.logger.info(f"Language {req_lang} not available, returning an empty dictionary")
+ return web.json_response(data={}, headers={"Cache-Control": "no-cache"})
+
+ async def get_plugins(self, request: web.Request):
+ plugins = list(self.plugins.values())
+ return web.json_response([{"name": str(i) if not i.legacy else "$LEGACY_"+str(i), "version": i.version} for i in plugins])
+
+ async def handle_plugin_frontend_assets(self, request: web.Request):
+ plugin = self.plugins[request.match_info["plugin_name"]]
+ file = path.join(self.plugin_path, plugin.plugin_directory, "dist/assets", request.match_info["path"])
+
+ return web.FileResponse(file, headers={"Cache-Control": "no-cache"})
+
+ async def handle_frontend_bundle(self, request: web.Request):
+ plugin = self.plugins[request.match_info["plugin_name"]]
+
+ with open(path.join(self.plugin_path, plugin.plugin_directory, "dist/index.js"), "r", encoding="utf-8") as bundle:
+ return web.Response(text=bundle.read(), content_type="application/javascript")
+
+ def import_plugin(self, file: str, plugin_directory: str, refresh: bool | None = False, batch: bool | None = False):
+ try:
+ plugin = PluginWrapper(file, plugin_directory, self.plugin_path)
+ if plugin.name in self.plugins:
+ if not "debug" in plugin.flags and refresh:
+ self.logger.info(f"Plugin {plugin.name} is already loaded and has requested to not be re-loaded")
+ return
+ else:
+ self.plugins[plugin.name].stop()
+ self.plugins.pop(plugin.name, None)
+ if plugin.passive:
+ self.logger.info(f"Plugin {plugin.name} is passive")
+ self.plugins[plugin.name] = plugin.start()
+ self.logger.info(f"Loaded {plugin.name}")
+ if not batch:
+ self.loop.create_task(self.dispatch_plugin(plugin.name if not plugin.legacy else "$LEGACY_" + plugin.name, plugin.version))
+ except Exception as e:
+ self.logger.error(f"Could not load {file}. {e}")
+ print_exc()
+
+ async def dispatch_plugin(self, name: str, version: str | None):
+ gpui_tab = await get_gamepadui_tab()
+ await gpui_tab.evaluate_js(f"window.importDeckyPlugin('{name}', '{version}')")
+
+ def import_plugins(self):
+ self.logger.info(f"import plugins from {self.plugin_path}")
+
+ directories = [i for i in listdir(self.plugin_path) if path.isdir(path.join(self.plugin_path, i)) and path.isfile(path.join(self.plugin_path, i, "plugin.json"))]
+ for directory in directories:
+ self.logger.info(f"found plugin: {directory}")
+ self.import_plugin(path.join(self.plugin_path, directory, "main.py"), directory, False, True)
+
+ async def handle_reloads(self):
+ while True:
+ args = await self.reload_queue.get()
+ self.import_plugin(*args) # type: ignore
+
+ async def handle_plugin_method_call(self, request: web.Request):
+ res = {}
+ plugin = self.plugins[request.match_info["plugin_name"]]
+ method_name = request.match_info["method_name"]
+ try:
+ method_info = await request.json()
+ args: Any = method_info["args"]
+ except JSONDecodeError:
+ args = {}
+ try:
+ if method_name.startswith("_"):
+ raise RuntimeError("Tried to call private method")
+ res["result"] = await plugin.execute_method(method_name, args)
+ res["success"] = True
+ except Exception as e:
+ res["result"] = str(e)
+ res["success"] = False
+ return web.json_response(res)
+
+ """
+ The following methods are used to load legacy plugins, which are considered deprecated.
+ I made the choice to re-add them so that the first iteration/version of the react loader
+ can work as a drop-in replacement for the stable branch of the PluginLoader, so that we
+ can introduce it more smoothly and give people the chance to sample the new features even
+ without plugin support. They will be removed once legacy plugins are no longer relevant.
+ """
+ async def load_plugin_main_view(self, request: web.Request):
+ plugin = self.plugins[request.match_info["name"]]
+ with open(path.join(self.plugin_path, plugin.plugin_directory, plugin.main_view_html), "r", encoding="utf-8") as template:
+ template_data = template.read()
+ ret = f"""
+ <script src="/legacy/library.js"></script>
+ <script>window.plugin_name = '{plugin.name}' </script>
+ <base href="http://127.0.0.1:1337/plugins/plugin_resource/{plugin.name}/">
+ {template_data}
+ """
+ return web.Response(text=ret, content_type="text/html")
+
+ async def handle_sub_route(self, request: web.Request):
+ plugin = self.plugins[request.match_info["name"]]
+ route_path = request.match_info["path"]
+ self.logger.info(path)
+ ret = ""
+ file_path = path.join(self.plugin_path, plugin.plugin_directory, route_path)
+ with open(file_path, "r", encoding="utf-8") as resource_data:
+ ret = resource_data.read()
+
+ return web.Response(text=ret)
+
+ async def get_steam_resource(self, request: web.Request):
+ tab = await get_tab("SP")
+ try:
+ return web.Response(text=await tab.get_steam_resource(f"https://steamloopback.host/{request.match_info['path']}"), content_type="text/html")
+ except Exception as e:
+ return web.Response(text=str(e), status=400)
+
+ async def handle_backend_reload_request(self, request: web.Request):
+ plugin_name : str = request.match_info["plugin_name"]
+ plugin = self.plugins[plugin_name]
+
+ await self.reload_queue.put((plugin.file, plugin.plugin_directory))
+
+ return web.Response(status=200) \ No newline at end of file