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authorAAGaming <aagaming@riseup.net>2026-10-26 23:50:59 -0400
committerAAGaming <aagaming@riseup.net>2026-10-26 23:50:59 -0400
commite82a55e9582fbd6d84f3f4510b04480c35e41fe4 (patch)
tree1fe05c2296bbedbf301137a67a28ef542804fd69 /frontend/src/hooks/router.tsx
parent6301508037b30489c42ee9ea8acee97cdea76297 (diff)
downloaddecky-loader-e82a55e9582fbd6d84f3f4510b04480c35e41fe4.tar.gz
decky-loader-e82a55e9582fbd6d84f3f4510b04480c35e41fe4.zip
feat: initial VERY VERY incomplete steam frame support
Diffstat (limited to 'frontend/src/hooks/router.tsx')
-rw-r--r--frontend/src/hooks/router.tsx359
1 files changed, 359 insertions, 0 deletions
diff --git a/frontend/src/hooks/router.tsx b/frontend/src/hooks/router.tsx
new file mode 100644
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+++ b/frontend/src/hooks/router.tsx
@@ -0,0 +1,359 @@
+import {
+ EUIMode,
+ ErrorBoundary,
+ Patch,
+ afterPatch,
+ findInReactTree,
+ findInTree,
+ findModuleByExport,
+ getReactRoot,
+ sleep,
+} from '@decky/ui';
+import { FC, JSX, ReactElement, ReactNode, cloneElement, createElement } from 'react';
+import type { Route } from 'react-router';
+
+import {
+ DeckyGlobalComponentsState,
+ DeckyGlobalComponentsStateContextProvider,
+ useDeckyGlobalComponentsState,
+} from '../components/DeckyGlobalComponentsState';
+import {
+ DeckyRouterState,
+ DeckyRouterStateContextProvider,
+ RoutePatch,
+ RouterEntry,
+ useDeckyRouterState,
+} from '../components/DeckyRouterState';
+import Logger from '../logger';
+
+declare global {
+ interface Window {
+ __ROUTER_HOOK_INSTANCE: any;
+ }
+}
+
+const isPatched = Symbol('is patched');
+
+class RouterHook extends Logger {
+ private routerState: DeckyRouterState = new DeckyRouterState();
+ private globalComponentsState: DeckyGlobalComponentsState = new DeckyGlobalComponentsState();
+ private renderedComponents: ReactElement<any>[] = [];
+ private Route: any;
+ private DeckyGamepadRouterWrapper = this.gamepadRouterWrapper.bind(this);
+ private DeckyDesktopRouterWrapper = this.desktopRouterWrapper.bind(this);
+ private DeckyGlobalComponentsWrapper = this.globalComponentsWrapper.bind(this);
+ private toReplace = new Map<string, ReactNode>();
+ private desktopRouterPatch?: Patch;
+ private gamepadRouterPatch?: Patch;
+ private modeChangeRegistration?: any;
+ private patchedModes = new Set<number>();
+ public routes?: any[];
+
+ constructor() {
+ super('RouterHook');
+
+ this.log('Initialized');
+ window.__ROUTER_HOOK_INSTANCE?.deinit?.();
+ window.__ROUTER_HOOK_INSTANCE = this;
+
+ const reactRouterStackModule = findModuleByExport((e) => typeof e == 'string' && e == 'router-backstack', 20);
+ if (reactRouterStackModule) {
+ this.Route =
+ Object.values(reactRouterStackModule).find(
+ (e) => typeof e == 'function' && /routePath:[\w$]+\.match\?\.path./.test(e.toString()),
+ ) ||
+ Object.values(reactRouterStackModule).find(
+ (e) => typeof e == 'function' && /routePath:null===\(.=.\.match\)/.test(e.toString()),
+ );
+ if (!this.Route) {
+ this.error('Failed to find Route component');
+ }
+ } else {
+ this.error('Failed to find router stack module');
+ }
+
+ this.modeChangeRegistration = SteamClient.UI.RegisterForUIModeChanged((mode: EUIMode) => {
+ this.debug(`UI mode changed to ${mode}`);
+ if (this.patchedModes.has(mode)) return;
+ this.patchedModes.add(mode);
+ this.debug(`Patching router for UI mode ${mode}`);
+ switch (mode) {
+ case EUIMode.GamePad:
+ this.debug('Patching gamepad router');
+ this.patchGamepadRouter();
+ break;
+ // Not fully implemented yet
+ // case EUIMode.Desktop:
+ // this.debug("Patching desktop router");
+ // this.patchDesktopRouter();
+ // break;
+ default:
+ this.warn(`Router patch not implemented for UI mode ${mode}`);
+ break;
+ }
+ });
+ }
+
+ private async patchGamepadRouter() {
+ const root = getReactRoot(document.getElementById('root') as any);
+ const findRouterNode = () =>
+ findInReactTree(
+ root,
+ (node) =>
+ typeof node?.pendingProps?.loggedIn == 'undefined' && node?.type?.toString().includes('Settings.Root()'),
+ );
+ await this.waitForUnlock();
+ let routerNode = findRouterNode();
+ while (!routerNode) {
+ this.warn('Failed to find Router node, reattempting in 5 seconds.');
+ await sleep(5000);
+ await this.waitForUnlock();
+ routerNode = findRouterNode();
+ }
+ if (routerNode) {
+ // Patch the component globally
+ this.gamepadRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleGamepadRouterRender.bind(this));
+ // Swap out the current instance
+ routerNode.type = routerNode.elementType.type;
+ if (routerNode?.alternate) {
+ routerNode.alternate.type = routerNode.type;
+ }
+ // Force a full rerender via our custom error boundary
+ const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
+ walkable: ['return'],
+ });
+ errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ }
+ }
+
+ // Currently unused
+ // @ts-expect-error 6133
+ private async patchDesktopRouter() {
+ const root = getReactRoot(document.getElementById('root') as any);
+ const findRouterNode = () =>
+ findInReactTree(root, (node) => node?.elementType?.type?.toString?.()?.includes('bShowDesktopUIContent:'));
+ let routerNode = findRouterNode();
+ while (!routerNode) {
+ this.warn('Failed to find Router node, reattempting in 5 seconds.');
+ await sleep(5000);
+ routerNode = findRouterNode();
+ }
+ if (routerNode) {
+ // this.debug("desktop router node", routerNode);
+ // Patch the component globally
+ this.desktopRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleDesktopRouterRender.bind(this));
+ // Swap out the current instance
+ routerNode.type = routerNode.elementType.type;
+ if (routerNode?.alternate) {
+ routerNode.alternate.type = routerNode.type;
+ }
+ // Force a full rerender via our custom error boundary
+ const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
+ walkable: ['return'],
+ });
+ errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ // this.debug("desktop router node", routerNode);
+ // // Patch the component globally
+ // this.desktopRouterPatch = afterPatch(routerNode.type.prototype, 'render', this.handleDesktopRouterRender.bind(this));
+ // const stateNodeClone = { render: routerNode.stateNode.render } as any;
+ // // Patch the current instance. render is readonly so we have to do this.
+ // Object.assign(stateNodeClone, routerNode.stateNode);
+ // Object.setPrototypeOf(stateNodeClone, Object.getPrototypeOf(routerNode.stateNode));
+ // this.desktopRouterFirstInstancePatch = afterPatch(stateNodeClone, 'render', this.handleDesktopRouterRender.bind(this));
+ // routerNode.stateNode = stateNodeClone;
+ // // Swap out the current instance
+ // if (routerNode?.alternate) {
+ // routerNode.alternate.type = routerNode.type;
+ // routerNode.alternate.stateNode = routerNode.stateNode;
+ // }
+ // routerNode.stateNode.forceUpdate();
+ // Force a full rerender via our custom error boundary
+ // const errorBoundaryNode = findInTree(routerNode, e => e?.stateNode?._deckyForceRerender, { walkable: ["return"] });
+ // errorBoundaryNode?.stateNode?._deckyForceRerender?.();
+ }
+ }
+
+ public async waitForUnlock() {
+ try {
+ while (window?.securitystore?.IsLockScreenActive?.()) {
+ await sleep(500);
+ }
+ } catch (e) {
+ this.warn('Error while checking if unlocked:', e);
+ }
+ }
+
+ public handleDesktopRouterRender(_: any, ret: any) {
+ const DeckyDesktopRouterWrapper = this.DeckyDesktopRouterWrapper;
+ const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
+ this.debug('desktop router render', ret);
+ if (ret._decky) {
+ return ret;
+ }
+ const returnVal = (
+ <>
+ <DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
+ <DeckyDesktopRouterWrapper>{ret}</DeckyDesktopRouterWrapper>
+ </DeckyRouterStateContextProvider>
+ <DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
+ <DeckyGlobalComponentsWrapper />
+ </DeckyGlobalComponentsStateContextProvider>
+ </>
+ );
+ (returnVal as any)._decky = true;
+ return returnVal;
+ }
+
+ public handleGamepadRouterRender(_: any, ret: any) {
+ const DeckyGamepadRouterWrapper = this.DeckyGamepadRouterWrapper;
+ const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
+ if (ret._decky) {
+ return ret;
+ }
+ const returnVal = (
+ <>
+ <DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
+ <DeckyGamepadRouterWrapper>{ret}</DeckyGamepadRouterWrapper>
+ </DeckyRouterStateContextProvider>
+ <DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
+ <DeckyGlobalComponentsWrapper />
+ </DeckyGlobalComponentsStateContextProvider>
+ </>
+ );
+ (returnVal as any)._decky = true;
+ return returnVal;
+ }
+
+ private globalComponentsWrapper() {
+ const { components } = useDeckyGlobalComponentsState();
+ if (this.renderedComponents.length != components.size) {
+ this.debug('Rerendering global components');
+ this.renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
+ }
+ return <>{this.renderedComponents}</>;
+ }
+
+ private gamepadRouterWrapper({ children }: { children: ReactElement<any> }) {
+ // Used to store the new replicated routes we create to allow routes to be unpatched.
+
+ const { routes, routePatches } = useDeckyRouterState();
+ // TODO make more redundant
+ if (!children?.props?.children?.[0]?.props?.children) {
+ this.debug('routerWrapper wrong component?', children);
+ return children;
+ }
+ const mainRouteList = children.props.children[0].props.children;
+ const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
+ this.processList(mainRouteList, routes, routePatches, true);
+ this.processList(ingameRouteList, null, routePatches, false);
+
+ this.debug('Rerendered gamepadui routes list');
+ return children;
+ }
+
+ private desktopRouterWrapper({ children }: { children: ReactElement<any> }) {
+ // Used to store the new replicated routes we create to allow routes to be unpatched.
+ this.debug('desktop router wrapper render', children);
+ const { routes, routePatches } = useDeckyRouterState();
+ const routeList = findInReactTree(
+ children,
+ (node) => node?.length > 2 && node?.find((elem: any) => elem?.props?.path == '/library/home'),
+ );
+ if (!routeList) {
+ this.debug('routerWrapper wrong component?', children);
+ return children;
+ }
+ const library = children.props.children[1].props.children.props;
+ if (!Array.isArray(library.children)) {
+ library.children = [library.children];
+ }
+ this.debug('library', library);
+ this.processList(library.children, routes, routePatches, true);
+
+ this.debug('Rerendered desktop routes list');
+ return children;
+ }
+
+ private processList(
+ routeList: any[],
+ routes: Map<string, RouterEntry> | null,
+ routePatches: Map<string, Set<RoutePatch>>,
+ save: boolean,
+ ) {
+ const Route = this.Route;
+ this.debug('Route list: ', routeList);
+ if (save) this.routes = routeList;
+ let routerIndex = routeList.length;
+ if (routes) {
+ if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
+ if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
+ const newRouterArray: (ReactElement<any> | JSX.Element)[] = [];
+ routes.forEach(({ component, props }, path) => {
+ newRouterArray.push(
+ <Route path={path} {...props}>
+ <ErrorBoundary>{createElement(component)}</ErrorBoundary>
+ </Route>,
+ );
+ });
+ routeList[routerIndex] = newRouterArray;
+ }
+ }
+ routeList.forEach((route: Route, index: number) => {
+ const replaced = this.toReplace.get(route?.props?.path as string);
+ if (replaced) {
+ routeList[index].props.children = replaced;
+ this.toReplace.delete(route?.props?.path as string);
+ }
+ if (route?.props?.path && routePatches.has(route.props.path as string)) {
+ this.toReplace.set(
+ route?.props?.path as string,
+ // @ts-ignore
+ routeList[index].props.children,
+ );
+ routePatches.get(route.props.path as string)?.forEach((patch) => {
+ const oType = routeList[index].props.children.type;
+ routeList[index].props.children = patch({
+ ...routeList[index].props,
+ children: {
+ ...cloneElement(routeList[index].props.children),
+ type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
+ },
+ }).children;
+ routeList[index].props.children[isPatched] = true;
+ });
+ }
+ });
+ }
+
+ addRoute(path: string, component: RouterEntry['component'], props: RouterEntry['props'] = {}) {
+ this.routerState.addRoute(path, component, props);
+ }
+
+ addPatch(path: string, patch: RoutePatch) {
+ return this.routerState.addPatch(path, patch);
+ }
+
+ addGlobalComponent(name: string, component: FC) {
+ this.globalComponentsState.addComponent(name, component);
+ }
+
+ removeGlobalComponent(name: string) {
+ this.globalComponentsState.removeComponent(name);
+ }
+
+ removePatch(path: string, patch: RoutePatch) {
+ this.routerState.removePatch(path, patch);
+ }
+
+ removeRoute(path: string) {
+ this.routerState.removeRoute(path);
+ }
+
+ deinit() {
+ this.modeChangeRegistration?.unregister();
+ this.gamepadRouterPatch?.unpatch();
+ this.desktopRouterPatch?.unpatch();
+ }
+}
+
+export default RouterHook;