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| author | AAGaming <aagaming@riseup.net> | 2024-09-16 16:21:00 -0400 |
|---|---|---|
| committer | AAGaming <aagaming@riseup.net> | 2024-09-16 16:21:00 -0400 |
| commit | 97b12972eecac83cdc743ed96bffcbb425e6df39 (patch) | |
| tree | e03205a899fcbbaf1712eeec5d255ecae71369dd | |
| parent | f69eb72df9e2730201ae3017883a6f99b35d2f24 (diff) | |
| download | decky-loader-97b12972eecac83cdc743ed96bffcbb425e6df39.tar.gz decky-loader-97b12972eecac83cdc743ed96bffcbb425e6df39.zip | |
shut ts upv3.0.1-pre2
| -rw-r--r-- | frontend/src/index.ts | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/frontend/src/index.ts b/frontend/src/index.ts index 212f81d0..2ee018e0 100644 --- a/frontend/src/index.ts +++ b/frontend/src/index.ts @@ -2,7 +2,6 @@ interface Window { // Shut up TS SP_REACTDOM: any; - App: any; // TODO type BFinishedInitStageOne in @decky/ui } (async () => { @@ -10,6 +9,7 @@ interface Window { console.time('[Decky:Boot] Waiting for SteamApp init stage 1 to finish...'); + // @ts-expect-error TODO type BFinishedInitStageOne in @decky/ui while (!window.App?.BFinishedInitStageOne()) { await new Promise((r) => setTimeout(r, 0)); // Can't use DFL sleep here. } |
