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<title>decky-loader/.idea/modules.xml, branch v3.2.2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<link rel='alternate' type='text/html' href='http://decky.mirror.aerocore.com.cn/SteamDeckHomebrew/decky-loader/'/>
<entry>
<title>Python rewrite (#6)</title>
<updated>2022-04-03T20:50:26+00:00</updated>
<author>
<name>marios</name>
<email>marios8543@gmail.com</email>
</author>
<published>2022-04-03T20:50:26+00:00</published>
<link rel='alternate' type='text/html' href='http://decky.mirror.aerocore.com.cn/SteamDeckHomebrew/decky-loader/commit/?id=5e9c12bac838730d4e216b3779227a9a94447e40'/>
<id>5e9c12bac838730d4e216b3779227a9a94447e40</id>
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* Initial commit. Untested

* various fixes

Core functionality confirmed working:
 - Iframe injection into steam client
 - Plugin fetching from the iframe
 - Plugin opening

* Added function to fetch resources from steam

* Improved injector module, added server-js communication

- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.

* Added steam_resource endpoint

* Added basic installer script

* retry logic bug fix

* fixed library injection, event propagation, websocket handling

- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.

Co-authored-by: tza &lt;tza@hidden&gt;
Co-authored-by: WerWolv &lt;werwolv98@gmail.com&gt;</content>
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* Initial commit. Untested

* various fixes

Core functionality confirmed working:
 - Iframe injection into steam client
 - Plugin fetching from the iframe
 - Plugin opening

* Added function to fetch resources from steam

* Improved injector module, added server-js communication

- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.

* Added steam_resource endpoint

* Added basic installer script

* retry logic bug fix

* fixed library injection, event propagation, websocket handling

- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.

Co-authored-by: tza &lt;tza@hidden&gt;
Co-authored-by: WerWolv &lt;werwolv98@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>sys: Added basic plugin loader</title>
<updated>2022-03-31T13:28:40+00:00</updated>
<author>
<name>WerWolv</name>
<email>werwolv98@gmail.com</email>
</author>
<published>2022-03-31T13:28:40+00:00</published>
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